
2021Barny Skinner
Mainly playthroughs and how-to-play. One Card Dungeon is covered on BoardGameVideo.com by 6 reviews, 7 how-to-play guides, 11 recorded sessions, 4 unboxings, and 2 other videos.
From BoardGameGeek
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn. Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room. The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range. -description from the designer
One Card Dungeon has 30 videos from 10 creators: 6 reviews, 7 how-to-play guides, 11 playthroughs, 4 unboxings and 2 other videos. They date from 2020 to March 2026.
To learn the rules, start with "Overview and setup (PnP version)", which runs 11 min.
For an opinion before you buy, start with "¿Deberías comprarte... Mazmorra en 1 carta? - Por Meffy Games". 3 creators have reviewed it. To see it played, watch "One Card Dungeon Gameplay" by Sword and Board Games, one of 11 playthroughs.
If you like it, try DNGN: Core Game and One Card Dungeon: M'Guf-yn Returns, also by Barny Skinner, or Mycelia and Lanzerath Ridge, which share several of its mechanics.
8 of 10
2023Giampaolo Razzino, Barny Skinner
1 players15 - 60 min
2022David Thompson (I)
1 players60 - 75 minMedium weight
From BoardGameGeek:
One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn. Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room. The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range. -description from the designer
Designer
Barny Skinner
Artist
Marco Salogni
Publisher
Little Rocket Games
Categories
Mechanics