2019Will Pagani, Will Shick
- Videos
- 60
- Creators
- 24
2 players45 minHeavy weight

2020
Mainly how-to-play. Warhammer 40,000 (Ninth Edition) is covered on BoardGameVideo.com by 2 reviews, 8 how-to-play guides, 2 recorded sessions, 1 unboxings, and 1 other video.
From BoardGameGeek
The 9th edition rulebook is full of changes and clarifications but essentially these new rules are, at their core, less ambiguous than the prior edition and do a good job at removing multiple interpretations. It also introduces a new Coherency rule and checks and Command Phase. The New Coherency Rule - The 6” vertical limit has been reduced to 5” in the new edition (the height of a single floor of Sector Imperialis/Mechanicus buildings) and if a unit has 6 or more models then each model needs to be within 2” of 2 models now. Engagement Range codifies the concept of “within 1″ of the enemy” into a single term for reuse across the rules, and also adds a new feature – in 9th edition it now has a vertical component (5″) allowing for fights across different elevations in ruins, over crates or around barrels. Measuring distances now has a section of the rules all to itself. Unit strength and Destroyed units rules have been updated. The Command Phase is brand new for 9th and consolidates a few different things into one phase of the game. Essentially everything that happened in the void between the start of a turn and the movement phase, the “before the movement phase” rules. --from the publisher's website
Warhammer 40,000 (Ninth Edition) has 14 videos from 5 creators: 2 reviews, 8 how-to-play guides, 2 playthroughs, 1 unboxing and 1 other video. They date from 2020 to February 2025.
To learn the rules, start with "Armies of the Imperium Buyers Guide in Warhammer 40K" by Dice vs Cards, which runs 9 min.
For an opinion before you buy, start with "Warhammer 40,000 9th Edition Let's Play and Review" by Drive Thru Games. To see it played, watch "Warhammer 40,000 9th Edition / Command Manual Scenarios / Mission 1: First Contact" by celticgriffon, one of 2 playthroughs.
If you like it, try Marvel: Crisis Protocol Core Set, A Song of Ice & Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set, Dreadfleet or Lost Battles: Forty Battles & Campaigns of the Ancient World, which share several of its mechanics.
2019Will Pagani, Will Shick
2 players45 minHeavy weight
2018Eric M. Lang, Michael Shinall
2 players45 - 60 minHeavy weight
2011Phil Kelly
2 - 10 players60 minMedium weight
2011Philip Sabin
1 - 4 players140 minHeavy weight
From BoardGameGeek:
The 9th edition rulebook is full of changes and clarifications but essentially these new rules are, at their core, less ambiguous than the prior edition and do a good job at removing multiple interpretations. It also introduces a new Coherency rule and checks and Command Phase. The New Coherency Rule - The 6” vertical limit has been reduced to 5” in the new edition (the height of a single floor of Sector Imperialis/Mechanicus buildings) and if a unit has 6 or more models then each model needs to be within 2” of 2 models now. Engagement Range codifies the concept of “within 1″ of the enemy” into a single term for reuse across the rules, and also adds a new feature – in 9th edition it now has a vertical component (5″) allowing for fights across different elevations in ruins, over crates or around barrels. Measuring distances now has a section of the rules all to itself. Unit strength and Destroyed units rules have been updated. The Command Phase is brand new for 9th and consolidates a few different things into one phase of the game. Essentially everything that happened in the void between the start of a turn and the movement phase, the “before the movement phase” rules. --from the publisher's website
Publisher
Games Workshop Ltd.
Categories
Mechanics