1981Rob Beyma, Frank Davis
- Videos
- 7
- Creators
- 1
2 - 6 players360 - 1080 minHeavy weight

2022Rob Beyma
From BoardGameGeek
Oceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific. Oceans of Fire accurately reflects the spread of the conflict from Japan's starting home areas to across the Pacific at the start of the game. Eight turns cover the entire conflict, with some scenarios being shorter duration. Counters generally represent divisions or brigades for land units, generic air points for air assets, and 1-2 named capital ships (and their escorts) for naval vessels. Cards are included as an optional variant that reflect many of the historical events (e.g. Stillwell's Chinese forces, Japanese night naval proficiency, etc.) that add additional flavor to the game with little additional overhead.
Oceans of Fire: The Pacific Theater in World War II has 4 videos from 3 creators: 1 how-to-play guide and 3 unboxings. They date from July to August 2023.
If you like it, try The Guns of August, Empires & Alliances and War Without Mercy, also by Rob Beyma, or Warriors of God: The Wars of England & France, 1135-1453, which shares several of its mechanics.
1981Rob Beyma, Frank Davis
2 - 6 players360 - 1080 minHeavy weight
2008Makoto Nakajima, Adam Starkweather
1 - 2 players180 minMedium weight
From BoardGameGeek:
Oceans of Fire is Rob Beyma's design of the conflict that raged in the Pacific from 1941 to 1945. This large, but playable, game features six countersheets covering the forces of Japan, the US and the Commonwealth forces that fought in this theater during WWII, as well as those forces of the various other nations that were engulfed in the conflict that enflamed the Pacific. Oceans of Fire accurately reflects the spread of the conflict from Japan's starting home areas to across the Pacific at the start of the game. Eight turns cover the entire conflict, with some scenarios being shorter duration. Counters generally represent divisions or brigades for land units, generic air points for air assets, and 1-2 named capital ships (and their escorts) for naval vessels. Cards are included as an optional variant that reflect many of the historical events (e.g. Stillwell's Chinese forces, Japanese night naval proficiency, etc.) that add additional flavor to the game with little additional overhead.
Designer
Rob Beyma
Artist
Mark Mahaffey
Publisher
Compass Games
Categories
Mechanics