1981Rob Beyma, Frank Davis
- Videos
- 7
- Creators
- 1
2 - 6 players360 - 1080 minHeavy weight

2018Rob Beyma
Mostly playthroughs. Empires & Alliances is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 5 recorded sessions.
From BoardGameGeek
Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918. The map runs from the French Atlantic ports to Moscow and Rostov in the east. It includes St. Petersburg in the north and Italy and Greece (and the portion of the Ottoman Empire that encompasses modern day Turkey) in the south. There are off-board Boxes for the Caucasus and the Middle East. The basic unit is the corps with a few divisions. The armies set up in their historical mobilization sectors. There is a 1914 scenario which is played on all fronts. The Germans have to contend with a Russian advance as well as concentrating on the French. There is a nine-turn 1918 scenario where the Germans need to try to win quickly before American reinforcements overwhelm them. This scenario introduces tanks, stosstruppen, and air units. Then there is the four-year Campaign Game. Barring a quick victory in 1914, both players settle in for a war of attrition to exhaust their opponent. Complexity: 5 out of 10 Solitaire Suitability: 9 out of 10 Time Scale: 1 turn = 1 month Map Scale: Approximately 30 miles per hex Unit Scale: Corps with a few divisions Number of Players: 2 to 4 plus solitaire Playing Time: An evening for a 1 year scenario, a weekend for the Campaign Game -description from the publisher
Learn to play
Watch it played
Empires & Alliances has 7 videos from 1 creator: 1 review, 1 how-to-play guide and 5 playthroughs. They date from 2025 to January 2026.
To learn the rules, start with "Empires & Alliances intro" by calandale, which runs 2 h 46 min.
For an opinion before you buy, start with "Empires & Alliances review" by calandale. To see it played, watch "Empires & Alliances 1 16 & quit" by calandale, one of 5 playthroughs.
If you like it, try The Guns of August, Oceans of Fire: The Pacific Theater in World War II and War Without Mercy, also by Rob Beyma, or Rebel Fury, which shares several of its mechanics.
1981Rob Beyma, Frank Davis
2 - 6 players360 - 1080 minHeavy weight
2022Rob Beyma
1 - 3 players120 - 900 minHeavy weight
2024Mark Herman
1 - 2 players60 - 120 minMedium weight
From BoardGameGeek:
Empires and Alliances is a strategic level simulation of the First World War. Players command the Central Powers and Allied forces that fought in Europe from 1914 to 1918. The map runs from the French Atlantic ports to Moscow and Rostov in the east. It includes St. Petersburg in the north and Italy and Greece (and the portion of the Ottoman Empire that encompasses modern day Turkey) in the south. There are off-board Boxes for the Caucasus and the Middle East. The basic unit is the corps with a few divisions. The armies set up in their historical mobilization sectors. There is a 1914 scenario which is played on all fronts. The Germans have to contend with a Russian advance as well as concentrating on the French. There is a nine-turn 1918 scenario where the Germans need to try to win quickly before American reinforcements overwhelm them. This scenario introduces tanks, stosstruppen, and air units. Then there is the four-year Campaign Game. Barring a quick victory in 1914, both players settle in for a war of attrition to exhaust their opponent. Complexity: 5 out of 10 Solitaire Suitability: 9 out of 10 Time Scale: 1 turn = 1 month Map Scale: Approximately 30 miles per hex Unit Scale: Corps with a few divisions Number of Players: 2 to 4 plus solitaire Playing Time: An evening for a 1 year scenario, a weekend for the Campaign Game -description from the publisher
Designer
Rob Beyma
Artist
Mark Mahaffey
Publisher
Compass Games
Categories
Mechanics