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Power & Weakness

Power & Weakness

2007·Andreas Steding

2 players
45 min
Heavy weight: Expect a long teach

From BoardGameGeek

England in the 5th century; Saxons against Celts! The players try to gain control over England. Knights and magicians in their service are sent to the provinces to conquer their opponents. But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power. What is unique in ‘Power & Weakness', is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent. Power and Weakness is played in ‘cycles'. There is a Sword cycle and a Magic cycle. Each cycle has slightly different rules. The length of a cycle varies. During a cycle the players take turns alternately – until the end of the cycle when one of the players will receive a victory point. At the end of a cycle you check whether one of the players has won. If neither player has won, the next cycle begins.

Power & Weakness

Watch first

Learn to play

How To Play POWER & WEAKNESS Board Game Tutorial and Review (Macht & Ohnmacht, Andreas Steding 2007)34:03

How To Play POWER & WEAKNESS Board Game Tutorial and Review (Macht & Ohnmacht, Andreas Steding 2007)

Undiscovered Games

Undiscovered Games

Watch it played

Power & Weakness play, wrap & review1:01:11

Power & Weakness play, wrap & review

calandale

calandale

Which Power & Weakness video should I watch?

Power & Weakness has 3 videos from 2 creators: 2 how-to-play guides and 1 playthrough. They date from 2019 to June 2023.

To learn the rules, start with "How To Play POWER & WEAKNESS Board Game Tutorial and Review (Macht & Ohnmacht, Andreas Steding 2007)" by Undiscovered Games, which runs 34 min. For a quicker teach, "Power & Weakness intro" by calandale runs 20 min.

To see it played, watch "Power & Weakness play, wrap & review" by calandale.

If you like it, try Gùgōng, Stroganov, Hansa Teutonica: Big Box and Rival Cities, also by Andreas Steding.

All videos

How To Play POWER & WEAKNESS Board Game Tutorial and Review (Macht & Ohnmacht, Andreas Steding 2007)How to play34:03

How To Play POWER & WEAKNESS Board Game Tutorial and Review (Macht & Ohnmacht, Andreas Steding 2007)

Undiscovered Games

Undiscovered Games

Power & Weakness play, wrap & reviewPlaythrough1:01:11

Power & Weakness play, wrap & review

calandale

calandale

Power & Weakness introHow to play19:39

Power & Weakness intro

calandale

calandale

Creators who cover this

All channels
calandale
calandale
2 videos of this game
Undiscovered Games
Undiscovered Games
1 video of this game

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About Power & Weakness

From BoardGameGeek:

England in the 5th century; Saxons against Celts! The players try to gain control over England. Knights and magicians in their service are sent to the provinces to conquer their opponents. But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power. What is unique in ‘Power & Weakness', is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent. Power and Weakness is played in ‘cycles'. There is a Sword cycle and a Magic cycle. Each cycle has slightly different rules. The length of a cycle varies. During a cycle the players take turns alternately – until the end of the cycle when one of the players will receive a victory point. At the end of a cycle you check whether one of the players has won. If neither player has won, the next cycle begins.

Designer

Andreas Steding

Artist

Richard van Vugt

Publisher

JKLM Games

Categories

FantasyMedieval

Mechanics

Area Majority / Influence
View on BoardGameGeek ›
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