
2007Doug Eckhart
Mainly reviews. Tammany Hall is covered on BoardGameVideo.com by 34 reviews, 7 how-to-play guides, 6 recorded sessions, 2 unboxings, and 5 other videos.
From BoardGameGeek
"The way to have Power is to take it" - William "Boss" Tweed Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections. In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy. Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.
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Tammany Hall has 54 videos from 35 creators: 34 reviews, 7 how-to-play guides, 6 playthroughs, 2 unboxings and 5 other videos. They date from 2010 to March 2026.
To learn the rules, start with "Tammany Hall: How to Play" by Just Play, which runs 26 min. For a quicker teach, "Tammany Hall How-To" by Ellie B runs 10 min.
For an opinion before you buy, start with "Tammany Hall Video Review" by UndeadVikingVideos. 27 creators have reviewed it. To see it played, watch "Tammany Hall - 1a" by calandale, one of 6 playthroughs.
If you like it, try Amun-Re, Dune, Lords of Vegas or Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, which share several of its mechanics.
8 of 35
1979Bill Eberle, Jack Kittredge, Peter Olotka
2 - 6 players60 - 180 minHeavy weight
2010James Ernest, Mike Selinker
2 - 4 players60 - 90 minMedium weight
2024Cory Graham, Mathieu Johnson, Aman Matthews, Saverio Spagnolie
1 - 3 players60 - 120 minHeavy weight
From BoardGameGeek:
"The way to have Power is to take it" - William "Boss" Tweed Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections. In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy. Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.
Designer
Doug Eckhart
Artist
Peter Dennis
Publisher
StrataMax Games
Categories
Mechanics