2024Justin Kemppainen
- Videos
- 85
- Creators
- 41
1 - 4 players45 - 90 minMedium weight

1995Dominique Ehrhard, Duccio Vitale, Justin Kemppainen
From BoardGameGeek
It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four or more connected provinces in renaissance Italy at the end of each battle. To do this, players bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing. Each round is a battle, where players choose the number of troops (if any) to contribute to taking the province. Once all players have committed their forces, the cards are compared and the player with the highest total strength conquers the region and, if he controls enough provinces (based on number of players), he wins.
Condottiere has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 other video. They date from 2022 to September 2025.
To learn the rules, start with "Making a larger map" by Hirst Arts, which runs 5 min.
For an opinion before you buy, start with "Condottiere — How to Play and Is It a Gem?" by Board Gems.
If you like it, try Leviathan Wilds, Star Wars: Imperial Assault, Unmatched Adventures: Teenage Mutant Ninja Turtles and Star Wars: Jabba's Palace – A Love Letter Game, also by Justin Kemppainen.
2024Justin Kemppainen
1 - 4 players45 - 90 minMedium weight
2014Justin Kemppainen, Corey Konieczka, Jonathan Ying
2 - 5 players60 - 120 minHeavy weight
2025Noah Cohen, Rob Daviau, Jason Hager, Justin D. Jacobson, Jason Kemppainen, Justin Kemppainen, Brian Neff, Darren Reckner
1 - 4 players20 - 40 minMedium weight
2022Seiji Kanai, Justin Kemppainen, Todd Michlitsch
2 - 6 players20 minLight weight
From BoardGameGeek:
It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four or more connected provinces in renaissance Italy at the end of each battle. To do this, players bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing. Each round is a battle, where players choose the number of troops (if any) to contribute to taking the province. Once all players have committed their forces, the cards are compared and the player with the highest total strength conquers the region and, if he controls enough provinces (based on number of players), he wins.
Designers
Dominique Ehrhard, Duccio Vitale, Justin Kemppainen
Artists
Dominique Ehrhard, John Goodenough, Serge Hochain, Tomasz Jedruszek, Scott Nicely, Mohammad Noureddine, David Palumbo, Samuel R. Shimota
Publisher
Eurogames
Categories
Mechanics