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Condottiere

Condottiere

1995·Dominique Ehrhard, Duccio Vitale, Justin Kemppainen

2 - 6 players
20 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four or more connected provinces in renaissance Italy at the end of each battle. To do this, players bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing. Each round is a battle, where players choose the number of troops (if any) to contribute to taking the province. Once all players have committed their forces, the cards are compared and the player with the highest total strength conquers the region and, if he controls enough provinces (based on number of players), he wins.

Condottiere

Watch first

Learn to play

Making a larger map4:46

Making a larger map

Hirst Arts

Hirst Arts

Review

Condottiere — How to Play and Is It a Gem?33:53

Condottiere — How to Play and Is It a Gem?

Board Gems

Board Gems

Which Condottiere video should I watch?

Condottiere has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 other video. They date from 2022 to September 2025.

To learn the rules, start with "Making a larger map" by Hirst Arts, which runs 5 min.

For an opinion before you buy, start with "Condottiere — How to Play and Is It a Gem?" by Board Gems.

If you like it, try Leviathan Wilds, Star Wars: Imperial Assault, Unmatched Adventures: Teenage Mutant Ninja Turtles and Star Wars: Jabba's Palace – A Love Letter Game, also by Justin Kemppainen.

All videos

Condottiere — How to Play and Is It a Gem?Review33:53

Condottiere — How to Play and Is It a Gem?

Board Gems

Board Gems

Condottiere — Side-by-Slide Board Game Comparison10:22

Condottiere — Side-by-Slide Board Game Comparison

Board Gems

Board Gems

Making a larger mapHow to play4:46

Making a larger map

Hirst Arts

Hirst Arts

Creators who cover this

All channels
Board Gems
Board Gems
2 videos of this game
Hirst Arts
Hirst Arts
1 video of this game

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About Condottiere

From BoardGameGeek:

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four or more connected provinces in renaissance Italy at the end of each battle. To do this, players bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing. Each round is a battle, where players choose the number of troops (if any) to contribute to taking the province. Once all players have committed their forces, the cards are compared and the player with the highest total strength conquers the region and, if he controls enough provinces (based on number of players), he wins.

Designers

Dominique Ehrhard, Duccio Vitale, Justin Kemppainen

Artists

Dominique Ehrhard, John Goodenough, Serge Hochain, Tomasz Jedruszek, Scott Nicely, Mohammad Noureddine, David Palumbo, Samuel R. Shimota

Publisher

Eurogames

Categories

Card GameMedieval

Mechanics

Area Majority / InfluenceAuction / BiddingCombat ResolutionHand Management
View on BoardGameGeek ›
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