2020Michał Jagodziński, Kamil Langie
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1 - 2 players10 - 30 minMedium weight

2020Kamil Langie
From BoardGameGeek
The first aerial train needs a manager. Manage your carriage as best as you can by properly placing passengers, offering them services and paying attention to their individual preferences. Prove that you are the right person to manage the Skyline Express! Skyline Express is a low entry family board game where you manage your carriage by stratigicaly placing passengers in order to gain the most points at the end ofthe game. Passengers are represented by dice which are rolled by the first player. Every turn each players picks one die and places (colors in) that type of passenger in his carriage and resolves extra steps depending on the value of that die. The game ends when all carriages are full. Players gain points in 3 ways: GOALS - different "patterns" of passengers in the carriage SERVICES - pairs of pasengers in a spcific set of colors VIP passengers - All passengers of value 5 and 6 become VIP. Every VIP scores 1VP + 1VP for every passenger of the same color in his compartment. -description from the publisher
2020Michał Jagodziński, Kamil Langie
1 - 2 players10 - 30 minMedium weight
2023Michał Jagodziński, Kamil Langie
1 - 4 players40 - 90 minMedium weight
2023Michał Jagodziński, Kamil Langie
1 - 4 players30 - 60 minMedium weight
2025Michał Jagodziński, Kamil Langie
1 - 4 players45 - 90 minMedium weight
From BoardGameGeek:
The first aerial train needs a manager. Manage your carriage as best as you can by properly placing passengers, offering them services and paying attention to their individual preferences. Prove that you are the right person to manage the Skyline Express! Skyline Express is a low entry family board game where you manage your carriage by stratigicaly placing passengers in order to gain the most points at the end ofthe game. Passengers are represented by dice which are rolled by the first player. Every turn each players picks one die and places (colors in) that type of passenger in his carriage and resolves extra steps depending on the value of that die. The game ends when all carriages are full. Players gain points in 3 ways: GOALS - different "patterns" of passengers in the carriage SERVICES - pairs of pasengers in a spcific set of colors VIP passengers - All passengers of value 5 and 6 become VIP. Every VIP scores 1VP + 1VP for every passenger of the same color in his compartment. -description from the publisher
Designer
Kamil Langie
Artist
Jarosław Wajs
Publisher
Thistroy Games
Categories
Mechanics