Spicy Dice

Spicy Dice

2018Andy Daniel

1 - 4 players
30 min
1.1/5 weight

From BoardGameGeek

In Chili Dice, you can roll the dice as many times as you want on a turn to try to maximize your score - but you have only thirty dice rolls at most over the entire game, so take care when pressing your luck! Chili Dice includes a set of six six-sided dice, with one face on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on. On a turn, you roll all the dice, set aside whichever dice you wish, and rotate any red die face to the side that you wish (or leave them as is). You can re-roll the remaining dice and repeat the process, marking down each roll on the score sheet. When you stop, you score the dice in one of ten fields on the score sheet, with you scoring for the numbers 1-6 (with the red die doubling your score, if present); a straight; red dice; sets; and whatever you happen to have sitting in front of you. If you fill all ten fields before maxing out your rolls, you receive 5 points for each unused roll. Whoever scores the most points wins!

There are no videos for this game yet.

Creators who cover this

BoardGameGeek
BoardGameGeek
1 video of this game

Games like this

1997Andy Daniel

Videos
1
Creators
1
How-to-play

2 - 4 players20 min1.4 weight

2003Andy Daniel, Sara Ellen Daniel

Videos
1
Creators
1
How-to-play

2 - 6 players30 min1.3 weight

2021Evan Derrick, A. J. Porfirio

Videos
358
Creators
133
Mainly playthroughs

1 players20 - 60 min2.8 weight

2018Wolfgang Warsch

Videos
295
Creators
232
Mainly reviews

2 - 4 players45 min1.9 weight

About Spicy Dice

From BoardGameGeek:

In Chili Dice, you can roll the dice as many times as you want on a turn to try to maximize your score - but you have only thirty dice rolls at most over the entire game, so take care when pressing your luck! Chili Dice includes a set of six six-sided dice, with one face on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on. On a turn, you roll all the dice, set aside whichever dice you wish, and rotate any red die face to the side that you wish (or leave them as is). You can re-roll the remaining dice and repeat the process, marking down each roll on the score sheet. When you stop, you score the dice in one of ten fields on the score sheet, with you scoring for the numbers 1-6 (with the red die doubling your score, if present); a straight; red dice; sets; and whatever you happen to have sitting in front of you. If you fill all ten fields before maxing out your rolls, you receive 5 points for each unused roll. Whoever scores the most points wins!

Designer

Andy Daniel

Artist

Barbara Spelger

Categories

Dice

Mechanics

Dice RollingPaper-and-PencilPush Your LuckRe-rolling and Locking
View on BoardGameGeek ›