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Mars La Tour

Mars La Tour

2020·Matthew Ward, Ray Weiss

2 players
90 - 0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

"Mars La Tour" is an introductory-level wargame with plenty of meat on the bone for the seasoned grognard, inspired by Mark Herman's recent Gettysburg. With a 17x11 large-hex map, fewer than 32 large counters and a pair of 10-sided dice, players can experience the furious battle of Mars la Tour in less than a half-hour, easily played several times in one sitting. The OOB and order of appearances are tweaked for historical effect, representing the French at the corps level with some of their less aware forces starting off-map, while Prussians are represented at the divisional level with their normal historical appearance. To explain some of the changes from Mark's original; a d10 is used for more granularity in combat results (for those times when the modifiers reach +4 to +6); the Prussians win on all ties; French Chassepot fire allows Prussian units to move only once after switching to Battle Formation; Prussians receive an Artillery Bombardment marker to reflect their improved artillery; death-charge rules for cavalry; and, finally, the French receive a Mitrailleuse fire marker which functions like the Sharpshooter marker from Gettysburg. -description from publisher's website

Mars La Tour

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Mars La-Tour Unboxing CSL gamesUnboxing4:43

Mars La-Tour Unboxing CSL games

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About Mars La Tour

From BoardGameGeek:

"Mars La Tour" is an introductory-level wargame with plenty of meat on the bone for the seasoned grognard, inspired by Mark Herman's recent Gettysburg. With a 17x11 large-hex map, fewer than 32 large counters and a pair of 10-sided dice, players can experience the furious battle of Mars la Tour in less than a half-hour, easily played several times in one sitting. The OOB and order of appearances are tweaked for historical effect, representing the French at the corps level with some of their less aware forces starting off-map, while Prussians are represented at the divisional level with their normal historical appearance. To explain some of the changes from Mark's original; a d10 is used for more granularity in combat results (for those times when the modifiers reach +4 to +6); the Prussians win on all ties; French Chassepot fire allows Prussian units to move only once after switching to Battle Formation; Prussians receive an Artillery Bombardment marker to reflect their improved artillery; death-charge rules for cavalry; and, finally, the French receive a Mitrailleuse fire marker which functions like the Sharpshooter marker from Gettysburg. -description from publisher's website

Designers

Matthew Ward, Ray Weiss

Artists

Iván Cáceres, Ilya Kudriashov

Publisher

CSL (Conflict Simulations LLC)

Categories

Post-NapoleonicWargame

Mechanics

Dice RollingHex GridSimulationZone of Control
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