Bazaar

Bazaar

1967Sid Sackson

2 - 6 players
45 min
2.0/5 weight

From BoardGameGeek

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example: Red = Green Green Green Yellow = Blue Blue Red Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue). On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points. The original version is part of the 3M Bookshelf Series.

There are no videos for this game yet.

Creators who cover this

NewVenture Games
NewVenture Games
1 video of this game

Games like this

1963Sid Sackson

Videos
78
Creators
57
Mostly reviews and how-to-play

2 - 6 players90 min2.5 weight

1980Sid Sackson

Videos
55
Creators
51
Mainly reviews

2 - 4 players30 min1.1 weight

1986Sid Sackson

Videos
14
Creators
11
Some reviews

2 - 6 players60 min2.0 weight

1971Sid Sackson

Videos
13
Creators
12
Mostly reviews

3 - 7 players30 - 45 min2.5 weight

About Bazaar

From BoardGameGeek:

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example: Red = Green Green Green Yellow = Blue Blue Red Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue). On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points. The original version is part of the 3M Bookshelf Series.

Designer

Sid Sackson

Artist

Pixel Productions Inc.

Categories

Abstract StrategyMathPuzzle

Mechanics

Set CollectionTrading
View on BoardGameGeek ›