boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Game of Thrones: Oathbreaker

Game of Thrones: Oathbreaker

2019·Kevin Spak

5 - 8 players
30 - 45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one". Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late. In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed. The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong. At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Game of Thrones: Oathbreaker

All videos

Game of Thrones: Oathbreaker UnboxingUnboxing14:19

Game of Thrones: Oathbreaker Unboxing

Meeple Village

Meeple Village

Creators who cover this

All channels
Meeple Village
Meeple Village
1 video of this game

Games like this

All games

Invincible: The Hero-Building Game

2024·Kevin Spak

Videos
14
Creators
14
Mainly reviews

1 - 4 players·45 - 90 min·Medium weight

Unfathomable

2021·Tony Fanchi, Corey Konieczka

Videos
69
Creators
54
Mainly reviews

3 - 6 players·120 - 240 min·Heavy weight

Hollywood 1947

2023·Travis Hancock

Videos
31
Creators
23
Mainly reviews

1 - 9 players·20 - 40 min·Light weight

BANG!

2002·Emiliano Sciarra

Videos
53
Creators
43
Mostly how-to-play and reviews

4 - 7 players·20 - 40 min·Light weight

About Game of Thrones: Oathbreaker

From BoardGameGeek:

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one". Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late. In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed. The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong. At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Designer

Kevin Spak

Artists

Clay Brooks, Jon Schindehette, Nate Storm

Publisher

Dire Wolf

Categories

Card GameParty GamePolitical

Mechanics

Hand ManagementHidden RolesTeam-Based GameVariable Player Powers
View on BoardGameGeek ›
Home
Games
Game of Thrones: Oathbreaker
cached: 275530