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Caravan

Caravan

2019·Joe Huber (I)

2 - 4 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

1300 A.D., Western Africa - the desire for goods such as ivory in Europe drives the development of many trade routes here, with caravans of camels delivering goods across the desert landscape. In Caravan, players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game), and the game board is seeded with eight goods on the spaces numbered 1-8, with demand markers placed on the goods at spaces 1, 2, 7 and 8. The first player in the game takes one action, the second player two, and so on until someone takes four actions, after which each player can take up to four actions on their turn. Actions are: Place or move an unladen camel of your color into an empty space: 1 action Place or move an unladen camel of your color into an occupied space: 2 actions Pick up a good and place it on the camel in that space: 1 action; if any demand markers are on this space, you keep them. Move a good along a chain of your camels, ending with it on top of one of your unladen camels: 1 action Steal a good from on top of an opponent's laden camel, placing it under one of your camels in the same space: 1 action and a theft marker; if you have no theft markers, you can't do this. If you move a good to a camel located in the city that wants that good (as indicated by color), then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered), pause the game and place a demand marker on each good still on the board; in addition, refill the empty numbered spots with a good from the bag. Once the final four goods have been drawn from the bag, the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.

Caravan

Watch first

Learn to play

Caravan Learn How to Play by Purge Reviews3:40

Caravan Learn How to Play by Purge Reviews

Purge Reviews

Purge Reviews

Review

Caravan by Purge Reviews9:18

Caravan by Purge Reviews

Purge Reviews

Purge Reviews

Which Caravan video should I watch?

Caravan has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 other video. They date from 2022 to December 2023.

To learn the rules, start with "Caravan Learn How to Play by Purge Reviews" by Purge Reviews, which runs 4 min.

For an opinion before you buy, start with "Caravan by Purge Reviews" by Purge Reviews.

If you like it, try Burger Joint, also by Joe Huber, or Black Fleet, Neko Syndicate and Flash Point: Fire Rescue, which share several of its mechanics.

All videos

Caravan: My Favorite Game Mechanism5:25

Caravan: My Favorite Game Mechanism

Stonemaier Games

Stonemaier Games

Caravan by Purge ReviewsReview9:18

Caravan by Purge Reviews

Purge Reviews

Purge Reviews

Caravan Learn How to Play by Purge ReviewsHow to play3:40

Caravan Learn How to Play by Purge Reviews

Purge Reviews

Purge Reviews

Creators who cover this

All channels
Purge Reviews
Purge Reviews
2 videos of this game
Stonemaier Games
Stonemaier Games
1 video of this game

Games like this

All games

Burger Joint

2009·Joe Huber (I)

Videos
4
Creators
2
Mainly reviews and how-to-play

2 players·30 min·Light weight

Black Fleet

2014·Sebastian Bleasdale

Videos
48
Creators
38
Mainly reviews

3 - 4 players·60 min·Light weight

Neko Syndicate

2024·Dani Garcia

Videos
36
Creators
24
Mainly reviews and how-to-play

1 - 4 players·20 - 40 min·Medium weight

Flash Point: Fire Rescue

2011·Kevin Lanzing

Videos
60
Creators
53
Mostly reviews and how-to-play

2 - 6 players·45 min·Medium weight

About Caravan

From BoardGameGeek:

1300 A.D., Western Africa - the desire for goods such as ivory in Europe drives the development of many trade routes here, with caravans of camels delivering goods across the desert landscape. In Caravan, players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game), and the game board is seeded with eight goods on the spaces numbered 1-8, with demand markers placed on the goods at spaces 1, 2, 7 and 8. The first player in the game takes one action, the second player two, and so on until someone takes four actions, after which each player can take up to four actions on their turn. Actions are: Place or move an unladen camel of your color into an empty space: 1 action Place or move an unladen camel of your color into an occupied space: 2 actions Pick up a good and place it on the camel in that space: 1 action; if any demand markers are on this space, you keep them. Move a good along a chain of your camels, ending with it on top of one of your unladen camels: 1 action Steal a good from on top of an opponent's laden camel, placing it under one of your camels in the same space: 1 action and a theft marker; if you have no theft markers, you can't do this. If you move a good to a camel located in the city that wants that good (as indicated by color), then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered), pause the game and place a demand marker on each good still on the board; in addition, refill the empty numbered spots with a good from the bag. Once the final four goods have been drawn from the bag, the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.

Designer

Joe Huber (I)

Artist

Martin Hoffmann

Publisher

Rio Grande Games

Categories

Abstract StrategyArabian

Mechanics

Action PointsGrid MovementPick-up and DeliverTake That
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