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Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

2001·Ted Raicer

1 - 2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Clash of Giants contains two separate games (both using the same basic system) covering the two most famous battles of the opening phase of the First World War. Tannenberg was the German victory that halted a Russian offensive into East Prussia and destroyed the Russian 2nd Army. The Marne was the climactic battle of Germany's attempt to defeat France in the war's first six weeks. Arguably a tactical draw, it was a strategic defeat for the Germans as their armies recoiled from the gates of Paris. Designed by eight-time Charles S. Roberts award winner Ted S. Raicer (whose most recent game was GMT's Paths of Glory), and developed by Krieg designer Steve Kosakowski, the Clash of Giants system is intended to emphasize playability while still providing players with proper historical feel. The games focus on the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll. Clash of Giants includes the standard and exclusive rules (including rules for Paris Taxis at the Marne and Geman wireless intercepts at Tannenberg), two full size large-hex maps, two player aid cards, and 264 large counters. Units are divisions and brigades. Simple but not simplistic, Clash of Giants has a unique combat system based more on a unit's training, equipment, and morale than numbers. In Tannenberg, the victory conditions force both sides to take risks - and the German player will have to use every advantage to avoid being crushed by superior Russian numbers. At the Marne, the Allied player will first have to successfully disengage and rally his French and British armies, before turning to deliver a powerful counterattack. (But don't forget that the Germans can win instantly if they take Paris!) The two battles in Clash of Giants [...] are good for solo or competitive play. The Marne (which contains an Allied Counterattack scenario in addition to the full campaign) can be played in an afternoon. Tannenberg can be completed in a couple of hours, making it the perfect game when time is short. TIME SCALE: 1-2 days per turn MAP SCALE: 4.5/3.3 miles per hex UNIT SCALE: Divisions and brigades NUMBER OF PLAYERS: One or two COMPONENTS 264 full-color counters Two 22"x34" full-color mapsheets 8-page Rulebook 12-page Battle Book 2 Player Aid cards One 6-sided dice (from GMT Games website)

Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

Which Clash of Giants: Campaigns of Tannenberg and the Marne, 1914 video should I watch?

Clash of Giants: Campaigns of Tannenberg and the Marne, 1914 has 2 videos from 2 creators: 1 playthrough and 1 unboxing. They date from 2025 to September 2026.

If you like it, try Paths of Glory, I, Napoleon, The Dark Summer: Normandy 1944 and Case Yellow, 1940: The German Blitzkrieg in the West, also by Ted Raicer.

All videos

Clash of Giants TannenbergPlaythrough18:31

Clash of Giants Tannenberg

Gaming with ER Bickford

Gaming with ER Bickford

Clash of Giants UnboxingUnboxing8:43

Clash of Giants Unboxing

Pushing Cardboard

Pushing Cardboard

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Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game
Pushing Cardboard
Pushing Cardboard
1 video of this game

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About Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

From BoardGameGeek:

Clash of Giants contains two separate games (both using the same basic system) covering the two most famous battles of the opening phase of the First World War. Tannenberg was the German victory that halted a Russian offensive into East Prussia and destroyed the Russian 2nd Army. The Marne was the climactic battle of Germany's attempt to defeat France in the war's first six weeks. Arguably a tactical draw, it was a strategic defeat for the Germans as their armies recoiled from the gates of Paris. Designed by eight-time Charles S. Roberts award winner Ted S. Raicer (whose most recent game was GMT's Paths of Glory), and developed by Krieg designer Steve Kosakowski, the Clash of Giants system is intended to emphasize playability while still providing players with proper historical feel. The games focus on the difficulty of commanding groups of armies, with a system where movement allowance for each army is separately determined by a command roll. Clash of Giants includes the standard and exclusive rules (including rules for Paris Taxis at the Marne and Geman wireless intercepts at Tannenberg), two full size large-hex maps, two player aid cards, and 264 large counters. Units are divisions and brigades. Simple but not simplistic, Clash of Giants has a unique combat system based more on a unit's training, equipment, and morale than numbers. In Tannenberg, the victory conditions force both sides to take risks - and the German player will have to use every advantage to avoid being crushed by superior Russian numbers. At the Marne, the Allied player will first have to successfully disengage and rally his French and British armies, before turning to deliver a powerful counterattack. (But don't forget that the Germans can win instantly if they take Paris!) The two battles in Clash of Giants [...] are good for solo or competitive play. The Marne (which contains an Allied Counterattack scenario in addition to the full campaign) can be played in an afternoon. Tannenberg can be completed in a couple of hours, making it the perfect game when time is short. TIME SCALE: 1-2 days per turn MAP SCALE: 4.5/3.3 miles per hex UNIT SCALE: Divisions and brigades NUMBER OF PLAYERS: One or two COMPONENTS 264 full-color counters Two 22"x34" full-color mapsheets 8-page Rulebook 12-page Battle Book 2 Player Aid cards One 6-sided dice (from GMT Games website)

Designer

Ted Raicer

Artists

Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War I

Mechanics

Dice RollingHex Grid
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