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Kingdom of Heaven: The Crusader States 1097-1291

Kingdom of Heaven: The Crusader States 1097-1291

2012·Scott de Brestian

2 players
180 min
Heavy weight: Expect a long teach

From BoardGameGeek

In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle East. The repercussions of their journey continue to live with us today. In Kingdom of Heaven - The Crusader States 1097-1291 (KOH) two players use cards to activate forces, trigger random events, conduct diplomacy or prosecute siege warfare on a vast arena stretching from Antioch to Cairo and from Cyprus to Mosul. Nine scenarios cover all the major campaigns of the era, from the First, Second and Third Crusades to the Mongol invasion and the rise of the Mamluk Empire. In addition to the ‘basic deck,' each scenario adds different cards representing historical events unique to that campaign. Turns are yearly, and most scenarios can be finished in 3-4 hours. The historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others. They range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. (source: MMP website and user's description)

Kingdom of Heaven: The Crusader States 1097-1291

Watch first

Learn to play

Kingdom of Heaven | Rules Explained1:21:59

Kingdom of Heaven | Rules Explained

The Boardgames Chronicle

The Boardgames Chronicle

Review

Kingdom of Heaven - Scenario A Debrief14:03

Kingdom of Heaven - Scenario A Debrief

What Does That Piece Do?

What Does That Piece Do?

Which Kingdom of Heaven: The Crusader States 1097-1291 video should I watch?

Kingdom of Heaven: The Crusader States 1097-1291 has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2024 to February 2026.

To learn the rules, start with "Kingdom of Heaven | Rules Explained" by The Boardgames Chronicle, which runs 1 h 22 min.

For an opinion before you buy, start with "Kingdom of Heaven - Scenario A Debrief" by What Does That Piece Do?.

If you like it, try Vijayanagara: The Deccan Empires of Medieval India, 1290-1398, Washington's War, 1754: Conquest – The French and Indian War or Andean Abyss, which share several of its mechanics.

All videos

Kingdom of Heaven | Rules ExplainedHow to play1:21:59

Kingdom of Heaven | Rules Explained

The Boardgames Chronicle

The Boardgames Chronicle

Kingdom of Heaven: The Crusader States 1097-1291 | Unboxing & OverviewUnboxing16:55

Kingdom of Heaven: The Crusader States 1097-1291 | Unboxing & Overview

The Boardgames Chronicle

The Boardgames Chronicle

Kingdom of Heaven - Scenario A DebriefReview14:03

Kingdom of Heaven - Scenario A Debrief

What Does That Piece Do?

What Does That Piece Do?

Creators who cover this

All channels
The Boardgames Chronicle
The Boardgames Chronicle
2 videos of this game
What Does That Piece Do?
What Does That Piece Do?
1 video of this game

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About Kingdom of Heaven: The Crusader States 1097-1291

From BoardGameGeek:

In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle East. The repercussions of their journey continue to live with us today. In Kingdom of Heaven - The Crusader States 1097-1291 (KOH) two players use cards to activate forces, trigger random events, conduct diplomacy or prosecute siege warfare on a vast arena stretching from Antioch to Cairo and from Cyprus to Mosul. Nine scenarios cover all the major campaigns of the era, from the First, Second and Third Crusades to the Mongol invasion and the rise of the Mamluk Empire. In addition to the ‘basic deck,' each scenario adds different cards representing historical events unique to that campaign. Turns are yearly, and most scenarios can be finished in 3-4 hours. The historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others. They range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. (source: MMP website and user's description)

Designer

Scott de Brestian

Artists

Nicolás Eskubi, Mark Mahaffey

Publisher

Multi-Man Publishing

Categories

MedievalReligiousWargame

Mechanics

Area Majority / InfluenceCard-DrivenDice RollingNegotiation
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