2023Matthias Cramer, Engin Cramer
- Videos
- 31
- Creators
- 25
2 players20 - 45 minMedium weight

2018Frank Meyer
From BoardGameGeek
Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players' moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him! Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray. Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game, bluff, and double guessing. -description from the publisher
Snow Time has 2 videos from 1 creator: 1 review and 1 unboxing. They date from March 2024.
If you like it, try The Hunt, Warcrow Adventures, SAS: Rogue Regiment or Great War Commander, which share several of its mechanics.
2023Matthias Cramer, Engin Cramer
2 players20 - 45 minMedium weight
2024Alberto Abal, Jesús Fuster, Laura Castro Royo, Marcos Bello Soto
2 - 4 players60 - 90 minMedium weight
2024Robert Butler
1 - 4 players30 - 180 minHeavy weight
2018Roger Nord, Pascal Toupy
2 - 3 players120 minHeavy weight
From BoardGameGeek:
Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players' moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him! Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray. Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game, bluff, and double guessing. -description from the publisher
Designer
Frank Meyer
Artist
Xavier Gueniffey Durin
Publisher
Lui-même
Categories
Mechanics