Snow Time

Snow Time

2018Frank Meyer

3 - 5 players
20 - 40 min
1.3/5 weight

From BoardGameGeek

Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players' moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him! Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray. Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game, bluff, and double guessing. -description from the publisher

Creators who cover this

Tabletop Gaming Guild
Tabletop Gaming Guild
2 videos of this game

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About Snow Time

From BoardGameGeek:

Snow is falling! Winter is finally here! A joust is in the making: let the show begin! You play as children, representing your village, and face your opponents in a joyful competition around a marvelous tree. Anticipate other players' moves and guess their intentions. Be crafty, collect strange fruits, and dodge the snowballs!! Fruits appear randomly on the board at different levels of the tree. The players will try to seize them and therefore will have to choose on which branch they want to climb. Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him! Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray. Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree. Between racing game, bluff, and double guessing. -description from the publisher

Designer

Frank Meyer

Artist

Xavier Gueniffey Durin

Categories

BluffingCard Game

Mechanics

Campaign / Battle Card DrivenGrid Movement
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