2018Robert Butler
- Videos
- 3
- Creators
- 1
1 - 5 players60 - 180 minHeavy weight

2024Robert Butler
Mainly playthroughs and how-to-play. SAS: Rogue Regiment is covered on BoardGameVideo.com by 8 reviews, 11 how-to-play guides, 13 recorded sessions, 7 unboxings, and 2 other videos.
From BoardGameGeek
Raise merry hell with the legendary operators of the Special Air Service! Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine! SAS: Rogue Regiment is a WW2 stealth action game. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Take down enemy patrols and sentries with the vast array of tools at your disposal, from rifles, explosives and grenades to vehicles, traps and your trusty fighting knife. Move quickly and quietly to complete your objectives. Kill silently and hide the bodies to avoid detection. Get spotted, make too much noise or take too long to carry out your objective and the enemy will raise the alarm. Your heavily outnumbered team won't last long in a firefight so when the attack comes, make sure you're in position to make four men feel like a hundred! Each turn, every SAS operator has 4 action points which they can use to move, shoot and carry out tasks. During the "stealth phase" of the game, enemy movement is dictated by patrol lines, sentry points and an event card which is drawn each turn. Each mission has a stealth meter which will slowly fill each time the players arouse suspicion (firing weapons, leaving bodies out in the open etc.) If the stealth meter completely fills the players are detected & the alarm will sound, triggering the "battle phase". The aim of the game is to carry out the mission objective and escape the area unscathed, the easiest way to do this is to avoid detection for as long as possible. -description from the designer
SAS: Rogue Regiment has 41 videos from 16 creators: 8 reviews, 11 how-to-play guides, 13 playthroughs, 7 unboxings and 2 other videos. They date from 2022 to August 2025.
To learn the rules, start with "SAS Rogue Regiment - Official Walkthrough 1", which runs 28 min. For a quicker teach, "SAS Rogue Regiment | Quick Instructional" runs 7 min.
For an opinion before you buy, start with "SAS Rogue Regiment - Kickstarter Preview" by NinjaGeek Games. 6 creators have reviewed it. To see it played, watch "SAS: Rogue Regiment playthrough | One Stop Co-Op Shop" by One Stop Co-op Shop, one of 13 playthroughs.
If you like it, try Exodus: A Z War One Game, also by Robert Butler, or League of Dungeoneers, Skull Tales: Full Sail! and Warfighter Shadow War: The Modern Night Combat Card Game, which share several of its mechanics.
8 of 16
2018Robert Butler
1 - 5 players60 - 180 minHeavy weight
2022Michael Lundstedt
1 - 4 players90 - 180 minVery heavy weight
2019David Illescas
1 - 5 players60 - 150 minHeavy weight
2019Dan Verssen
1 - 6 players30 - 90 minHeavy weight
From BoardGameGeek:
Raise merry hell with the legendary operators of the Special Air Service! Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine! SAS: Rogue Regiment is a WW2 stealth action game. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Take down enemy patrols and sentries with the vast array of tools at your disposal, from rifles, explosives and grenades to vehicles, traps and your trusty fighting knife. Move quickly and quietly to complete your objectives. Kill silently and hide the bodies to avoid detection. Get spotted, make too much noise or take too long to carry out your objective and the enemy will raise the alarm. Your heavily outnumbered team won't last long in a firefight so when the attack comes, make sure you're in position to make four men feel like a hundred! Each turn, every SAS operator has 4 action points which they can use to move, shoot and carry out tasks. During the "stealth phase" of the game, enemy movement is dictated by patrol lines, sentry points and an event card which is drawn each turn. Each mission has a stealth meter which will slowly fill each time the players arouse suspicion (firing weapons, leaving bodies out in the open etc.) If the stealth meter completely fills the players are detected & the alarm will sound, triggering the "battle phase". The aim of the game is to carry out the mission objective and escape the area unscathed, the easiest way to do this is to avoid detection for as long as possible. -description from the designer
Designer
Robert Butler
Artists
Robert Butler, James Churchill
Publisher
Word Forge Games
Categories
Mechanics