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Hearts of Iron: The Board Game

Hearts of Iron: The Board Game

2026·Steve Margetson

Videos
8
Creators
7

Mainly reviews. Hearts of Iron: The Board Game is covered on BoardGameVideo.com by 4 reviews, 1 unboxings, and 3 other videos.

2 - 5 players
180 - 240 min
Heavy weight: Expect a long teach

From BoardGameGeek

Hearts of Iron: The Board Game is a game of grand strategy warfare, tactical battles, and shrewd diplomatic choices based on the Hearts of Iron video game franchise released on PC by Paradox Interactive. In the game, you lead one of five nations - United Kingdom, France, Italy, the Soviet Union, or the German Reich - during World War II, but will you re-enact history as it happened...or play out an alternative timeline, leading your nation down a new path? During set-up, you pair your nation with one of a suite of ideologies. You might choose, for example, to enact real history by playing the German Reich under fascism - or you could return the Kaiser to power and play the German Reich under monarchism. Each ideology has access to different focus decks, which will affect your resources and your routes to victory; these cards are played turn to turn and can influence everything from scoring victory points, to making lucrative trade agreements or declarations of war. Each board game nation has its own player boards, ideologies, cards, tokens, and minis. Each player's tracker board shows their current supply levels of vital resources, such as political power, stability, production, and manpower. At the start of each round, you receive resources based on how many territories you control with resource icons and factories. (You also gain resources during the game for trade agreements and engine cards that grant bonus resources.) You must pay to upkeep your stability, or pay even more to improve it. High stability grants bonuses to your nation, but with a high cost - although possibly not higher than letting your stability plummet. You have a political board that shows all playable and non-playable nations, and you use it to manage who you're allied with, who you're at war with, and everything in between. During the political phase, you can spend political power to adjust your alliances and conflicts; for each point you spend, you move one of your flag tokens, changing your political stance with one other nation. Changing your stance aggressively will eventually lead to a state of war, whereas changing your stance peacefully will lead to forming an alliance - and the more your ideologies match, the less political power you need. While at war with another nation, when your units move into their territory, you'll start combat. If you win, you'll conquer and take control of that territory, which is the fastest way to gain more resources. While in an alliance with another nation, you can move your units through their territory without starting a fight. You can also deploy units in your allies' territory! By forming an alliance, you can send units across the board to invade a distant nation. The game lasts six rounds, covering 1939-1944, and you need the most points to win.

Hearts of Iron: The Board Game

Which Hearts of Iron: The Board Game video should I watch?

Hearts of Iron: The Board Game has 8 videos from 7 creators: 4 reviews, 1 unboxing and 3 other videos. They date from 2019 to October 2025.

If you like it, try Resident Evil: The Board Game, Rivet Wars: Reloaded, Sea of Thieves: Voyage of Legends and Godtear, also by Steve Margetson. It appears in convention videos from Gen Con 2019.

All videos

Gen Con 2019 Preview5:32

Gen Con 2019 Preview

Hearts of Iron PreviewReview19:29

Hearts of Iron Preview

Always Board Never Boring

Always Board Never Boring

Gencon Bonanaza 2019: Hearts Of Iron: The Board Game InterviewInterview3:23

Gencon Bonanaza 2019: Hearts Of Iron: The Board Game Interview

Hearts of Iron: The Board Game Review - History Is Yours To AlterReview23:29

Hearts of Iron: The Board Game Review - History Is Yours To Alter

BoardGameCo

BoardGameCo

Is Hearts of Iron The Board Game for you? A Quick Overview!Review5:07

Is Hearts of Iron The Board Game for you? A Quick Overview!

ShelfClutter

ShelfClutter

Hearts of Iron: The Board Game | WW2 Strategy Reimagined18:40

Hearts of Iron: The Board Game | WW2 Strategy Reimagined

Man vs Meeple

Man vs Meeple

Hearts of Iron: The Board Game | Wargame | Quick Board Game Review #boardgame #boardgamesReview0:58

Hearts of Iron: The Board Game | Wargame | Quick Board Game Review #boardgame #boardgames

The Dice Treasures

The Dice Treasures

Hearts of Iron the board game. A First Look at the PrototypeUnboxing5:57

Hearts of Iron the board game. A First Look at the Prototype

Weekly Game Night

Weekly Game Night

6 of 7

Creators who cover this

All channels
Always Board Never Boring
Always Board Never Boring
1 video of this game
BoardGameCo
BoardGameCo
1 video of this game
Man vs Meeple
Man vs Meeple
1 video of this game
ShelfClutter
ShelfClutter
1 video of this game
The Dice Treasures
The Dice Treasures
1 video of this game
Weekly Game Night
Weekly Game Night
1 video of this game

Games like this

All games

Resident Evil: The Board Game

2023·Steve Margetson, Sherwin Matthews

Videos
71
Creators
33
Mainly playthroughs

1 - 4 players·60 - 90 min·Medium weight

Rivet Wars: Reloaded

2025·Mat Hart, Steve Margetson, Jamie Perkins, Ted Terranova

Videos
26
Creators
8
Mainly unboxings and reviews

1 - 4 players·30 - 60 min·Light weight

Sea of Thieves: Voyage of Legends

2023·Mat Hart, James M. Hewitt, Steve Margetson, Sherwin Matthews, Sophie Williams

Videos
9
Creators
8
Mostly reviews

2 - 4 players·90 - 120 min·Medium weight

Godtear

2019·David Carl, Alex Hall, Steve Margetson

Videos
8
Creators
7
Mostly reviews

2 - 8 players·60 - 120 min·Medium weight

About Hearts of Iron: The Board Game

From BoardGameGeek:

Hearts of Iron: The Board Game is a game of grand strategy warfare, tactical battles, and shrewd diplomatic choices based on the Hearts of Iron video game franchise released on PC by Paradox Interactive. In the game, you lead one of five nations - United Kingdom, France, Italy, the Soviet Union, or the German Reich - during World War II, but will you re-enact history as it happened...or play out an alternative timeline, leading your nation down a new path? During set-up, you pair your nation with one of a suite of ideologies. You might choose, for example, to enact real history by playing the German Reich under fascism - or you could return the Kaiser to power and play the German Reich under monarchism. Each ideology has access to different focus decks, which will affect your resources and your routes to victory; these cards are played turn to turn and can influence everything from scoring victory points, to making lucrative trade agreements or declarations of war. Each board game nation has its own player boards, ideologies, cards, tokens, and minis. Each player's tracker board shows their current supply levels of vital resources, such as political power, stability, production, and manpower. At the start of each round, you receive resources based on how many territories you control with resource icons and factories. (You also gain resources during the game for trade agreements and engine cards that grant bonus resources.) You must pay to upkeep your stability, or pay even more to improve it. High stability grants bonuses to your nation, but with a high cost - although possibly not higher than letting your stability plummet. You have a political board that shows all playable and non-playable nations, and you use it to manage who you're allied with, who you're at war with, and everything in between. During the political phase, you can spend political power to adjust your alliances and conflicts; for each point you spend, you move one of your flag tokens, changing your political stance with one other nation. Changing your stance aggressively will eventually lead to a state of war, whereas changing your stance peacefully will lead to forming an alliance - and the more your ideologies match, the less political power you need. While at war with another nation, when your units move into their territory, you'll start combat. If you win, you'll conquer and take control of that territory, which is the fastest way to gain more resources. While in an alliance with another nation, you can move your units through their territory without starting a fight. You can also deploy units in your allies' territory! By forming an alliance, you can send units across the board to invade a distant nation. The game lasts six rounds, covering 1939-1944, and you need the most points to win.

Designer

Steve Margetson

Publisher

Steamforged Games Ltd.

Categories

Territory BuildingVideo GamesWargameWorld War II

Mechanics

Area Majority / InfluenceCard-DrivenDeck BuildingDice Rolling
View on BoardGameGeek ›
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