2020Michał Oracz
- Videos
- 94
- Creators
- 46
1 - 4 players90 - 180 minHeavy weight

2018Michał Oracz
From BoardGameGeek
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities! Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Micha Oracz. The game includes four factions, with unique abilities and units. Players take turns placing tiles on the hexagonal play field, building offensive and defensive advantages, all of which are activated when the field is filled or when a player uses a "battle" order. A new feature is the three-level "monolith" for each player, where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset, providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game, giving players more choice and control.
Monolith Arena has 4 videos from 3 creators: 1 playthrough, 2 unboxings and 1 other video. They date from 2022 to January 2026.
If you like it, try Etherfields, This War of Mine: The Board Game, Neuroshima Hex and This War of Mine: Days of the Siege, also by Michał Oracz.
2020Michał Oracz
1 - 4 players90 - 180 minHeavy weight
2017Michał Oracz, Jakub Wiśniewski
1 - 6 players45 - 120 minHeavy weight
2020Marek Mydel, Michał Oracz, Mateusz Szupik
1 - 6 players45 - 120 minHeavy weight
From BoardGameGeek:
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities! Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Micha Oracz. The game includes four factions, with unique abilities and units. Players take turns placing tiles on the hexagonal play field, building offensive and defensive advantages, all of which are activated when the field is filled or when a player uses a "battle" order. A new feature is the three-level "monolith" for each player, where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset, providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game, giving players more choice and control.
Designer
Michał Oracz
Artists
Jakub Fajtanowski, Ewa Kostorz, Aleksandar Mihajlovic, Nakarin Sukontakorn, Rafał Szyma
Publisher
Portal Games
Categories
Mechanics