2016Walter Vejdovsky
- Videos
- 47
- Creators
- 10
1 - 6 players60 - 600 minHeavy weight

2017Walter Vejdovsky
From BoardGameGeek
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. -description from the publisher
2016Walter Vejdovsky
1 - 6 players60 - 600 minHeavy weight
2022Walter Vejdovsky
1 - 2 players0 minHeavy weight
2019Walter Vejdovsky
2 - 4 players120 - 600 minHeavy weight
2020Walter Vejdovsky
2 players60 - 240 minMedium weight
From BoardGameGeek:
Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. -description from the publisher
Designer
Walter Vejdovsky
Artists
Rick Barber, Sébastien Brunel, Christophe Gentil-Perret
Publisher
Banana Games
Categories
Mechanics