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Ligny 1815: Last Eagles

Ligny 1815: Last Eagles

2017·Walter Vejdovsky

1 - 4 players
60 - 600 min
Heavy weight: Expect a long teach

From BoardGameGeek

Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. -description from the publisher

Ligny 1815: Last Eagles

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Unboxing | Ligny 1815 Last Eagles (Hexasim 2017)Unboxing10:04

Unboxing | Ligny 1815 Last Eagles (Hexasim 2017)

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About Ligny 1815: Last Eagles

From BoardGameGeek:

Ligny 1815: Last Eagles is the third title of the Eagles of France series after Fallen Eagles (Waterloo) and Rising Eagles (Austerlitz).(to be released Q4 2017) At Ligny, Blucher accepted battle with Napoleon assuming that Wellington would not be too far. The French nearly achieved a decisive victory which could have changed completely the dynamic of the Belgium campaign. This game will link up with a coming release Quatre-Bras 1815 to provide an ultimate experience at this scale of the 16th of June 1815 battles that could have decided the campaign before Waterloo. Historical battle and smaller scenarios will be available with the same set of rules. But this games adds variable reinforcements rules as a variant. Both sides will be unsure about what they could get. Using the fog of war rules, players will be as close as possible to the real life situation. No more helicopter view and automatic historical insight. -description from the publisher

Designer

Walter Vejdovsky

Artists

Rick Barber, Sébastien Brunel, Christophe Gentil-Perret

Publisher

Banana Games

Categories

NapoleonicWargame

Mechanics

Dice RollingGrid MovementHex GridLine of Sight
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