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Hannibal: Rome vs. Carthage

Hannibal: Rome vs. Carthage

1996·Mark Simonitch

2 players
150 min
Heavy weight: Expect a long teach

From BoardGameGeek

This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC. Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.

Hannibal: Rome vs. Carthage

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Hannibal: Rome vs. Carthage - How to PlayHow to play19:07

Hannibal: Rome vs. Carthage - How to Play

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About Hannibal: Rome vs. Carthage

From BoardGameGeek:

This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC. Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.

Designer

Mark Simonitch

Artist

Kurt Miller

Publisher

The Avalon Hill Game Co

Categories

AncientPoliticalWargame

Mechanics

Area Majority / InfluenceCard-DrivenDice RollingArea Movement
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