Club Unlock

Club Unlock

1990Jürgen P. Grunau, Wolfgang Kramer

3 - 6 players
20 min
1.3/5 weight

From BoardGameGeek

Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.

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About Club Unlock

From BoardGameGeek:

Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.

Designers

Jürgen P. Grunau, Wolfgang Kramer

Artists

E. Dietl, Wanjin Gill, Studio July

Categories

Card Game

Mechanics

Set Collection
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