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Club Unlock

Club Unlock

1990·Jürgen P. Grunau, Wolfgang Kramer

3 - 6 players
20 min
Light weight: Learn it in minutes

From BoardGameGeek

Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.

Club Unlock

Watch first

Learn to play

All the Games with Steph: Club Unlock - Teach5:38

All the Games with Steph: Club Unlock - Teach

Steph Hodge

Steph Hodge

Review

Club Unlock Review: What's Crackin'?11:42

Club Unlock Review: What's Crackin'?

The Dice Tower

The Dice Tower

Which Club Unlock video should I watch?

Club Unlock has 3 videos from 3 creators: 1 review and 2 how-to-play guides. They date from 2022 to June 2026.

To learn the rules, start with "All the Games with Steph: Club Unlock - Teach" by Steph Hodge, which runs 6 min.

For an opinion before you buy, start with "Club Unlock Review: What's Crackin'?" by The Dice Tower.

If you like it, try Wandering Towers, El Grande, Downforce and Take 5, also by Wolfgang Kramer.

All videos

Club Unlock Review: What's Crackin'?Review11:42

Club Unlock Review: What's Crackin'?

The Dice Tower

The Dice Tower

All the Games with Steph: Club Unlock - TeachHow to play5:38

All the Games with Steph: Club Unlock - Teach

Steph Hodge

Steph Hodge

In Store! CashHow to play1:09:45

In Store! Cash

A Gateway Gamer Runsthru

A Gateway Gamer Runsthru

Creators who cover this

All channels
A Gateway Gamer Runsthru
A Gateway Gamer Runsthru
1 video of this game
Steph Hodge
Steph Hodge
1 video of this game
The Dice Tower
The Dice Tower
1 video of this game

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About Club Unlock

From BoardGameGeek:

Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins.

Designers

Jürgen P. Grunau, Wolfgang Kramer

Artists

E. Dietl, Wanjin Gill, Studio July

Publisher

BoardM Factory

Categories

Card Game

Mechanics

Set Collection
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