2019Jordan Draper, Michael Fox (II)
- Videos
- 29
- Creators
- 25
2 - 4 players45 - 60 minLight weight

2017Jordan Draper
From BoardGameGeek
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.
Import / Export has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 playthrough. They date from April to November 2022.
To learn the rules, start with "Import / Export: Run-through: Economic Board Games" by Economic Board Games, which runs 32 min.
For an opinion before you buy, start with "Import / Export: Overview: Economic Board Games" by Economic Board Games. To see it played, watch "How does this small box pack a BIG punch? Import Export by Jordan Draper." by Board Game Pix.
If you like it, try MegaCity: Oceania, TOKYO CAPSULE HOTEL and Cactus, also by Jordan Draper, or Stockpile, which shares several of its mechanics.
2019Jordan Draper, Michael Fox (II)
2 - 4 players45 - 60 minLight weight
2024Jordan Draper
2 - 4 players60 - 90 minHeavy weight
2019Jordan Draper, Naotaka Shimamoto
2 - 4 players10 - 30 minLight weight
2015Brett Sobol, Seth Van Orden
2 - 5 players45 minMedium weight
From BoardGameGeek:
Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.
Designer
Jordan Draper
Artist
Jordan Draper
Publisher
Dark Flight
Mechanics