2005Ananda Gupta, Jason Matthews
- Videos
- 104
- Creators
- 62
2 players120 - 180 minHeavy weight

2020Ananda Gupta, Jason Matthews
Mainly reviews and how-to-play. Imperial Struggle is covered on BoardGameVideo.com by 16 reviews, 16 how-to-play guides, 6 recorded sessions, 11 unboxings, and 4 other videos.
From BoardGameGeek
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world's politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining. Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor. Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's? -description from the publisher
Imperial Struggle has 53 videos from 38 creators: 16 reviews, 16 how-to-play guides, 6 playthroughs, 11 unboxings and 4 other videos. They date from 2020 to March 2026.
To learn the rules, start with "How to Play Imperial Struggle" by Legendary Tactics, which runs 1 h 12 min. For a quicker teach, "Imperial Struggle and HISTORY: The War of Spanish Succession / Real meets Alternate History / GMT" by Legendary Tactics runs 9 min.
For an opinion before you buy, start with "The Discriminating Gamer: Imperial Struggle" by The Discriminating Gamer. 15 creators have reviewed it. To see it played, watch "Imperial Struggle: COMPLETE Turn One Playthrough!! What beginning strategies are you finding?" by Legendary Tactics, one of 6 playthroughs.
If you like it, try Twilight Struggle, Twilight Struggle: Red Sea – Conflict in the Horn of Africa, Tide of Iron: Designer Series Vol. 1 and 1960: The Making of the President, also by Jason Matthews.
8 of 38
2005Ananda Gupta, Jason Matthews
2 players120 - 180 minHeavy weight
2022Jason Matthews
1 - 2 players35 minHeavy weight
2008Michael Bennighof, Richard H. Berg, Frank Chadwick, John Goodenough, Jack Greene, Don Greenwood, John Hill (I), Bill Jaffe, Chad Jensen, Corey Konieczka, Robert A. Kouba, Dana Lombardy, Jason Matthews, Joseph Miranda, John Prados, Jack Radey, Ted Raicer, Mark Simonitch, Vance von Borries, Rick Young
2 - 4 players120 minMedium weight
2007Christian Leonhard, Jason Matthews
2 players90 - 120 minHeavy weight
From BoardGameGeek:
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world's politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining. Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor. Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's? -description from the publisher
Designers
Ananda Gupta, Jason Matthews
Artist
Terry Leeds
Publisher
GMT Games
Categories
Mechanics