2022Jason Matthews
- Videos
- 55
- Creators
- 25
1 - 2 players35 minHeavy weight

2005Ananda Gupta, Jason Matthews
Mostly how-to-play and reviews. Twilight Struggle is covered on BoardGameVideo.com by 36 reviews, 39 how-to-play guides, 8 recorded sessions, 2 unboxings, and 19 other videos.
From BoardGameGeek
Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989. Twilight Struggle inherits its fundamental systems from We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, where players move units and exert influence in attempts to gain allies and control for their superpower. Decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game. There are several ways to achieve an automatic victory in Twilight Struggle. But, If neither side has achieved victory of any kind by the end of turn 10, the points are totaled and the player with the most points wins.
Twilight Struggle has 104 videos from 62 creators: 36 reviews, 39 how-to-play guides, 8 playthroughs, 2 unboxings and 19 other videos. They date from 2010 to September 2026.
To learn the rules, start with "BGRWJ 008 - Twilight Struggle" by BoardGameReviewWJ, which runs 1 h 12 min. For a quicker teach, "USSR Early War Strategy Part 1" by Universalwaite runs 6 min.
For an opinion before you buy, start with "Twilight Struggle Review / Overview CASTELLI REVIEWS" by Castelli Reviews. 32 creators have reviewed it. To see it played, watch "Let's Play: Twilight Struggle [Turn 1]" by The Pensky File, one of 8 playthroughs.
If you like it, try Twilight Struggle: Red Sea – Conflict in the Horn of Africa, Imperial Struggle, Tide of Iron: Designer Series Vol. 1 and 1960: The Making of the President, also by Jason Matthews.
8 of 62
2022Jason Matthews
1 - 2 players35 minHeavy weight
2020Ananda Gupta, Jason Matthews
2 players120 - 240 minVery heavy weight
2008Michael Bennighof, Richard H. Berg, Frank Chadwick, John Goodenough, Jack Greene, Don Greenwood, John Hill (I), Bill Jaffe, Chad Jensen, Corey Konieczka, Robert A. Kouba, Dana Lombardy, Jason Matthews, Joseph Miranda, John Prados, Jack Radey, Ted Raicer, Mark Simonitch, Vance von Borries, Rick Young
2 - 4 players120 minMedium weight
2007Christian Leonhard, Jason Matthews
2 players90 - 120 minHeavy weight
From BoardGameGeek:
Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989. Twilight Struggle inherits its fundamental systems from We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, where players move units and exert influence in attempts to gain allies and control for their superpower. Decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add detail and flavor to the game. There are several ways to achieve an automatic victory in Twilight Struggle. But, If neither side has achieved victory of any kind by the end of turn 10, the points are totaled and the player with the most points wins.
Designers
Ananda Gupta, Jason Matthews
Artists
Viktor Csete, Rodger B. MacGowan, Chechu Nieto, Guillaume Ries, Mark Simonitch
Publisher
GMT Games
Categories
Mechanics