2014Uwe Rosenberg
- Videos
- 99
- Creators
- 83
2 players15 - 30 minLight weight

2016Uwe Rosenberg
Mainly reviews. Agricola: Family Edition is covered on BoardGameVideo.com by 16 reviews, 8 how-to-play guides, 1 recorded sessions, 2 unboxings, and 2 other videos.
From BoardGameGeek
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two meeples that can each take an action per round. There are multiple options, and while the game progresses, you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round, so it's important to do some things with high preference. In comparison with the family game of the predecessor, much has changed: the new action each round is fixed, and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small', there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also, there are no building restrictions (nor player boards). And finally, there are no negative points or point limits anymore, each player simply scores for all he has achieved.
Agricola: Family Edition has 29 videos from 28 creators: 16 reviews, 8 how-to-play guides, 1 playthrough, 2 unboxings and 2 other videos. They date from 2016 to September 2023.
To learn the rules, start with "Agricola Family Edition How to Play" by Doc Locrian, which runs 16 min. For a quicker teach, "Agricola Famille - Comment jouer" by Es-Tu Game? runs 7 min.
For an opinion before you buy, start with "Agricola: Family Edition Review - with Tom Vasel" by The Dice Tower. 16 creators have reviewed it. To see it played, watch "Hunter & Cron - Let's Play - Agricola Familienedition" by Hunter & Friends - Brettspiele.
If you like it, try Patchwork, A Feast for Odin, New York Zoo and Caverna: Cave vs Cave, also by Uwe Rosenberg.
8 of 28
2014Uwe Rosenberg
2 players15 - 30 minLight weight
2016Uwe Rosenberg
1 - 4 players30 - 120 minHeavy weight
2020Uwe Rosenberg
1 - 5 players30 - 60 minMedium weight
2017Uwe Rosenberg
1 - 2 players20 - 40 minMedium weight
From BoardGameGeek:
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two meeples that can each take an action per round. There are multiple options, and while the game progresses, you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round, so it's important to do some things with high preference. In comparison with the family game of the predecessor, much has changed: the new action each round is fixed, and the game has been simplified by removing stone and vegetables. Similar to 'Agricola: All Creatures Big and Small', there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also, there are no building restrictions (nor player boards). And finally, there are no negative points or point limits anymore, each player simply scores for all he has achieved.
Designer
Uwe Rosenberg
Artist
Klemens Franz
Publisher
Lookout Games
Categories
Mechanics