2002Klaus-Jürgen Wrede, Bernd Brunnhofer
- Videos
- 25
- Creators
- 20
2 - 5 players35 - 40 minLight weight

2006Gaetano Evola, Rosanna Leocata
Mainly how-to-play. Terra Nova is covered on BoardGameVideo.com by 2 reviews, 4 how-to-play guides, and 1 other video.
From BoardGameGeek
In Terra Nova, players try to claim areas of land by moving control markers and placing fences. Each turn, a player must take three actions, first moving a control marker, then taking two further actions from these possibilities: moving a control marker (whether the same one or a different one) and/or placing a fence next to a control marker that moved this turn. Areas are scored once they're enclosed and contain no more than three types of landscape. Whoever has the majority of pieces in an area scores points based on the number of spaces and the number of types of landscape in the area, with fewer types scoring more points. Points are split in case of a tie. The game ends once all areas have been scored. Winner of Premio Archimede 2004.
Terra Nova has 7 videos from 2 creators: 2 reviews, 4 how-to-play guides and 1 other video. They date from 2012 to January 2026.
To learn the rules, start with "Overly Critical Gamers - Terra Nova Instructional/Review", which runs 17 min. For a quicker teach, "Uitleg & review door Nox' Spellenzolder." runs 10 min.
For an opinion before you buy, start with "Terra Nova en Mi Juego Del Mes".
If you like it, try Carcassonne: Hunters and Gatherers, Carcassonne, Quantum or Winter, which share several of its mechanics.
1 of 2
2002Klaus-Jürgen Wrede, Bernd Brunnhofer
2 - 5 players35 - 40 minLight weight
2000Klaus-Jürgen Wrede
2 - 5 players30 - 45 minLight weight
2022Maria Blasco Arnandis, Enrique Blasco
2 players10 minLight weight
From BoardGameGeek:
In Terra Nova, players try to claim areas of land by moving control markers and placing fences. Each turn, a player must take three actions, first moving a control marker, then taking two further actions from these possibilities: moving a control marker (whether the same one or a different one) and/or placing a fence next to a control marker that moved this turn. Areas are scored once they're enclosed and contain no more than three types of landscape. Whoever has the majority of pieces in an area scores points based on the number of spaces and the number of types of landscape in the area, with fewer types scoring more points. Points are split in case of a tie. The game ends once all areas have been scored. Winner of Premio Archimede 2004.
Designers
Gaetano Evola, Rosanna Leocata
Artist
Michael Menzel
Publisher
Competo / Marektoy
Categories
Mechanics