
2017Justin Blaske
Mostly playthroughs. Mint Works is covered on BoardGameVideo.com by 2 reviews and 4 recorded sessions.
From BoardGameGeek
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement. During the game each player will have a limited amount of Mint Tokens, which represent their workers. Players will use these mint tokens to earn more tokens, take first player or buy and build plans. Plans are how players earn points. Some plans will give only points, others will give extra powers to the owner. Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round. Whoever has the most points provided by plans they have built wins!
Mint Works has 6 videos from 2 creators: 2 reviews and 4 playthroughs. They date from 2022 to April 2025.
For an opinion before you buy, start with "Ring Side Report-Board Game Review of Mint Works" by Throat Punch Games. To see it played, watch "Mint Works - Tutorial & Solo Playthrough - Episode 1: Versus Justin" by Meeple Malady, one of 4 playthroughs.
If you like it, try Area 1851, Penny Lane and Mint Control, also by Justin Blaske, or Nusfjord, which shares several of its mechanics.
From BoardGameGeek:
Mint Works is a light and straightforward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement. During the game each player will have a limited amount of Mint Tokens, which represent their workers. Players will use these mint tokens to earn more tokens, take first player or buy and build plans. Plans are how players earn points. Some plans will give only points, others will give extra powers to the owner. Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round. Whoever has the most points provided by plans they have built wins!
Designer
Justin Blaske
Artists
Felix Janson, Thomas Tamblyn
Publisher
Five24 Labs
Categories
Mechanics