
1903Henry Busch, Arthur Jaeger
From BoardGameGeek
Blue and Gray was granted a patent in 1903, but possibly was not published until Sid Sackson included it in A Gamut of Games In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers. Super Blue and Gray took this game one step further
Blue and Gray has 2 videos from 1 creator: 2 how-to-play guides. They date from May to September 2025.
If you like it, try Halo: Flashpoint, Juicy Fruits, World War I: 1914-1918 or Anzio: The Struggle for Italy – 1943-1945, which share several of its mechanics.
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
1969Tom Oleson, David Williams (I)
2 players120 minHeavy weight
From BoardGameGeek:
Blue and Gray was granted a patent in 1903, but possibly was not published until Sid Sackson included it in A Gamut of Games In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers. Super Blue and Gray took this game one step further
Designers
Henry Busch, Arthur Jaeger
Artist
David McCord
Categories
Mechanics