Blue and Gray

Blue and Gray

1903Henry Busch, Arthur Jaeger

2 players
20 min
1.6/5 weight

From BoardGameGeek

Blue and Gray was granted a patent in 1903, but possibly was not published until Sid Sackson included it in A Gamut of Games In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers. Super Blue and Gray took this game one step further

Creators who cover this

NewVenture Games
NewVenture Games
2 videos of this game

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About Blue and Gray

From BoardGameGeek:

Blue and Gray was granted a patent in 1903, but possibly was not published until Sid Sackson included it in A Gamut of Games In Blue and Gray, each player begins with 17 guards and one captain set up on the line intersections of a 9 × 9 grid board. The object of the game is to advance the captain to the center of the board following an outlined path of 17 steps. However, the captain can only advance if the next step along the path is unoccupied by friendly or opposing guards. Guards can move along lines in any direction (except over the central point) and can capture each other by jumping, as in checkers. Super Blue and Gray took this game one step further

Designers

Henry Busch, Arthur Jaeger

Artist

David McCord

Categories

Abstract StrategyAmerican Civil WarAnimalsRacing

Mechanics

Grid MovementPoint to Point MovementSquare Grid
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