2014Mike Elliott, Eric M. Lang
- Videos
- 286
- Creators
- 6
2 players15 - 35 minMedium weight

2019Antoine Bauza, Eric M. Lang
Mainly reviews and how-to-play. Victorian Masterminds is covered on BoardGameVideo.com by 18 reviews, 10 how-to-play guides, 5 recorded sessions, 7 unboxings, and 4 other videos.
From BoardGameGeek
Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace - and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay. In more detail, during the game, players take turns placing one of their five agent tokens - Henchman, Machine, Saboteur, Pilot, Number 2 - face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.
Victorian Masterminds has 44 videos from 36 creators: 18 reviews, 10 how-to-play guides, 5 playthroughs, 7 unboxings and 4 other videos. They date from 2015 to April 2023.
To learn the rules, start with "How to Play Victorian Masterminds in 4 Minutes - The Rules Girl" by The Rules Girl, which runs 5 min.
For an opinion before you buy, start with "[DriveThruReview] #642: “Victorian Masterminds”" by Drive Thru Games. 17 creators have reviewed it. To see it played, watch "Victorian Masterminds - GameNight! Se6 Ep41" by BoardGameGeek, one of 5 playthroughs.
If you like it, try Dice Masters, Marvel United and Cthulhu: Death May Die, also by Eric M. Lang, or 7 Wonders Duel, also by Antoine Bauza. It appears in convention videos from Spiel Essen 2018.
8 of 36
2014Mike Elliott, Eric M. Lang
2 players15 - 35 minMedium weight
2015Antoine Bauza, Bruno Cathala
2 players30 minMedium weight
2020Andrea Chiarvesio, Eric M. Lang
1 - 4 players40 minLight weight
2019Rob Daviau, Eric M. Lang
1 - 5 players90 - 120 minMedium weight
From BoardGameGeek:
Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace - and you are one of those dastardly no-goodniks! While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay. In more detail, during the game, players take turns placing one of their five agent tokens - Henchman, Machine, Saboteur, Pilot, Number 2 - face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.
Designers
Antoine Bauza, Eric M. Lang
Artist
Davide Tosello
Publisher
CMON Global Limited
Mechanics