2024Antoine Bauza, Bruno Cathala
- Videos
- 156
- Creators
- 117
2 players30 minMedium weight

2015Antoine Bauza, Bruno Cathala
Some reviews. 7 Wonders Duel is covered on BoardGameVideo.com by 36 reviews, 21 how-to-play guides, 23 recorded sessions, 5 unboxings, and 137 other videos.
From BoardGameGeek
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.
7 Wonders Duel has 222 videos from 71 creators: 36 reviews, 21 how-to-play guides, 23 playthroughs, 5 unboxings and 137 other videos. They date from 2015 to August 2026.
To learn the rules, start with "7 Wonders Duel - How To Play" by Watch It Played, which runs 13 min. For a quicker teach, "Cardboard Academy - 5 Easy Strategy Tips for 7 Wonders Duel" by The Cardboard Herald runs 5 min.
For an opinion before you buy, start with "Miami Dice, Episode 181 - 7 Wonders Duel" by The Dice Tower. 31 creators have reviewed it. To see it played, watch "7 Wonders Duel Play Through with the Game Boy Geek" by Game Boy Geek, one of 23 playthroughs.
If you like it, try The Lord of the Rings: Duel for Middle-earth, Splendor Duel and Sea Salt & Paper, also by Bruno Cathala, or Tokaido, also by Antoine Bauza.
8 of 71
2024Antoine Bauza, Bruno Cathala
2 players30 minMedium weight
2022Marc André, Bruno Cathala
2 players30 minMedium weight
2022Bruno Cathala, Théo Rivière
2 - 4 players30 - 45 minLight weight
From BoardGameGeek:
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players. Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area. You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.
Designers
Antoine Bauza, Bruno Cathala
Artist
Miguel Coimbra
Publisher
Repos Production
Categories
Mechanics