2019Rob Daviau, Eric M. Lang
- Videos
- 171
- Creators
- 85
1 - 5 players90 - 120 minMedium weight

2001Rob Daviau, Craig Van Ness
Mostly reviews and how-to-play. Risk 2210 A.D. is covered on BoardGameVideo.com by 5 reviews, 5 how-to-play guides, 2 unboxings, and 1 other video.
From BoardGameGeek
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk
Risk 2210 A.D. has 13 videos from 11 creators: 5 reviews, 5 how-to-play guides, 2 unboxings and 1 other video. They date from 2011 to July 2025.
To learn the rules, start with "Rules Breakdown: Risk 2210 A.D." by Harsh Rules, which runs 32 min. For a quicker teach, "Como jogar Risk 2210 A.D. (Parte 1)" by thalescnm runs 7 min.
For an opinion before you buy, start with "Sabre's Table-Top Gaming Series - Ep 4 Risk 2210 A.D." by joni maybury. 5 creators have reviewed it.
If you like it, try Cthulhu: Death May Die, Return to Dark Tower, Pandemic Legacy: Season 1 and Ticket to Ride Legacy: Legends of the West, also by Rob Daviau.
8 of 11
2019Rob Daviau, Eric M. Lang
1 - 5 players90 - 120 minMedium weight
2022Tim Burrell-Saward, Isaac Childres, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff
1 - 4 players100 - 120 minMedium weight
2015Rob Daviau, Matt Leacock
2 - 4 players60 minMedium weight
2023Rob Daviau, Matt Leacock, Alan R. Moon
2 - 5 players20 - 90 minMedium weight
From BoardGameGeek:
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk
Designers
Rob Daviau, Craig Van Ness
Publisher
Avalon Hill
Categories
Mechanics