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Sorcerer

Sorcerer

2019·Peter Scholtz (I)

Videos
7
Creators
5

Mainly unboxings. Sorcerer is covered on BoardGameVideo.com by 1 reviews, 2 recorded sessions, and 4 unboxings.

2 - 4 players
30 - 90 min
Heavy weight: Expect a long teach

From BoardGameGeek

Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation! In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield. The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play. Sorcerer was first developed in 2012, and in 2014, Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014, the first “Print and Play” demo version of Sorcerer was published, responding to all the remarks and feedback Peter Scholtz received, allowing him to create both his upgraded, native language demo and finally the, English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community, Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty, CEO of the White Wizard Games, game designer (Star Realms, Hero Realms, and Epic card game), and last but not least, MTG Hall of Fame player, the dice was finally rolled. In 2016, Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

Sorcerer

Watch first

Review

Wednesday Whimsy - Episode 107 - Sorcerer (and Endbringer)17:42

Wednesday Whimsy - Episode 107 - Sorcerer (and Endbringer)

Würfel Reviews

Würfel Reviews

Watch it played

Sorcerer Playthrough2:34:51

Sorcerer Playthrough

Rob's Gaming Table

Rob's Gaming Table

Which Sorcerer video should I watch?

Sorcerer has 7 videos from 5 creators: 1 review, 2 playthroughs and 4 unboxings. They date from 2022 to December 2024.

For an opinion before you buy, start with "Wednesday Whimsy - Episode 107 - Sorcerer (and Endbringer)" by Würfel Reviews. To see it played, watch "Sorcerer Playthrough" by Rob's Gaming Table, one of 2 playthroughs.

If you like it, try Sherlock Solitaire, Sorcerer: Endbringer and Sorcerer: Virgiliu Character Pack, also by Peter Scholtz, or Moonrakers, which shares several of its mechanics.

All videos

Sorcerer PlaythroughPlaythrough2:34:51

Sorcerer Playthrough

Rob's Gaming Table

Rob's Gaming Table

Wednesday Whimsy - Episode 107 - Sorcerer (and Endbringer)Review17:42

Wednesday Whimsy - Episode 107 - Sorcerer (and Endbringer)

Würfel Reviews

Würfel Reviews

Get to Know Whats Inside - Unboxing: Sorcerer & EndbringerUnboxing18:46

Get to Know Whats Inside - Unboxing: Sorcerer & Endbringer

BoardGame Officer

BoardGame Officer

Sorcerer: Endbringer Solo PlaythroughPlaythrough2:37:07

Sorcerer: Endbringer Solo Playthrough

Rob's Gaming Table

Rob's Gaming Table

Sorcerer from Wise Wizard Games Full Second Kickstarter (Endbringer) Content OverviewUnboxing2:41:14

Sorcerer from Wise Wizard Games Full Second Kickstarter (Endbringer) Content Overview

Nathan Butler

Nathan Butler

Sorcerer from Wise (Formerly White) Wizard Games Full First Kickstarter Content OverviewUnboxing1:54:44

Sorcerer from Wise (Formerly White) Wizard Games Full First Kickstarter Content Overview

Nathan Butler

Nathan Butler

Sorcerer Board Game UnboxingUnboxing6:26

Sorcerer Board Game Unboxing

Tabletop Gaming Guild

Tabletop Gaming Guild

Creators who cover this

All channels
Nathan Butler
Nathan Butler
2 videos of this game
Rob's Gaming Table
Rob's Gaming Table
2 videos of this game
BoardGame Officer
BoardGame Officer
1 video of this game
Tabletop Gaming Guild
Tabletop Gaming Guild
1 video of this game
Würfel Reviews
Würfel Reviews
1 video of this game

Games like this

All games

Sherlock Solitaire

2024·Peter Scholtz (I)

Videos
7
Creators
7
Mainly reviews

1 - 2 players·20 - 30 min·Light weight

Sorcerer: Endbringer

2024·Peter Scholtz (I)

Videos
4
Creators
3
Mainly reviews

1 - 3 players·0 min·Heavy weight

Sorcerer: Virgiliu Character Pack

2019·Peter Scholtz (I)

Videos
1
Creators
1
Unboxings

2 - 4 players·30 - 90 min

Moonrakers

2020·Max Anderson, Zac Dixon, Austin Harrison

Videos
107
Creators
56
Mainly reviews

1 - 5 players·60 - 120 min·Medium weight

About Sorcerer

From BoardGameGeek:

Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation! In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield. The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play. Sorcerer was first developed in 2012, and in 2014, Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014, the first “Print and Play” demo version of Sorcerer was published, responding to all the remarks and feedback Peter Scholtz received, allowing him to create both his upgraded, native language demo and finally the, English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community, Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty, CEO of the White Wizard Games, game designer (Star Realms, Hero Realms, and Epic card game), and last but not least, MTG Hall of Fame player, the dice was finally rolled. In 2016, Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.

Designer

Peter Scholtz (I)

Artists

Jan Drenovec, Alena Kubíková, Vašek Pěnčík, Peter Scholtz (I), Pavel Širůček

Publisher

Wise Wizard Games

Categories

AncientCard GameDiceFantasy

Mechanics

Action PointsDeck BuildingDice RollingDrafting
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