boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Savannah

Savannah

2005·Mark Miklos

2 - 3 players
240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Volume IV in GMT's Battles of the American Revolution Series portrays the events from September 10th to October 9th, 1779, as the Franco-American Allies mount their first significant cooperative effort against the British in North America during the Revolutionary War. Savannah is a departure from the other battles in the Revolutionary War Series from GMT in that it covers a span of up to four weeks. To accommodate this, as well as to depict salient features of an 18th century siege event, several new mechanics including an abstract siege and bombardment table, and a random events deck have been added to the core game system. Unlike previous games in the series, initial turns are strategic, reflecting troop movements over 1 and 2-day periods and allowing for the buidling of defenses by both sides. When the American/French player decides to assault the city, the game switches to the familiar tactical game turns reflecting a single hour of battle. Random Events is one of ten new features and a deck of 55 Random Event cards is provided, most of which define historical events from the actual siege and assault. Players have a maximum of nine opportunities to draw from the deck, although players may use Momentum Chits to "purchase" extra card pulls. Some cards benefit only the Allied Player(s), others benefit only the British Player and some can benefit either player. The cards include both political cards, which may add or dismiss troops to the battle, and tactical cards which effect single combat turns or even single rolls.

Savannah

All videos

SavannahUnboxing11:15

Savannah

Nerd Workshop

Nerd Workshop

Creators who cover this

All channels
Nerd Workshop
Nerd Workshop
1 video of this game

Games like this

All games

Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine

2017·Mark Miklos

Videos
53
Creators
19
Mostly playthroughs

2 players·180 - 240 min·Heavy weight

The Battle of White Plains: Twilight of the New York Campaign October 28th–31st, 1776

2023·Mark Miklos

Videos
19
Creators
9
Mainly playthroughs

2 players·120 - 480 min·Heavy weight

Battles of the American Revolution Tri-Pack II: Monmouth, Germantown, Newtown

2025·Don Hanle, Bill Madison, Mark Miklos

Videos
4
Creators
3
Mainly unboxings

1 - 2 players·120 - 360 min·Medium weight

The Battles of Rhode Island & Newport

2020·Mark Miklos

Videos
4
Creators
3
Mainly playthroughs

2 players·0 min·Heavy weight

About Savannah

From BoardGameGeek:

Volume IV in GMT's Battles of the American Revolution Series portrays the events from September 10th to October 9th, 1779, as the Franco-American Allies mount their first significant cooperative effort against the British in North America during the Revolutionary War. Savannah is a departure from the other battles in the Revolutionary War Series from GMT in that it covers a span of up to four weeks. To accommodate this, as well as to depict salient features of an 18th century siege event, several new mechanics including an abstract siege and bombardment table, and a random events deck have been added to the core game system. Unlike previous games in the series, initial turns are strategic, reflecting troop movements over 1 and 2-day periods and allowing for the buidling of defenses by both sides. When the American/French player decides to assault the city, the game switches to the familiar tactical game turns reflecting a single hour of battle. Random Events is one of ten new features and a deck of 55 Random Event cards is provided, most of which define historical events from the actual siege and assault. Players have a maximum of nine opportunities to draw from the deck, although players may use Momentum Chits to "purchase" extra card pulls. Some cards benefit only the Allied Player(s), others benefit only the British Player and some can benefit either player. The cards include both political cards, which may add or dismiss troops to the battle, and tactical cards which effect single combat turns or even single rolls.

Designer

Mark Miklos

Artists

Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

Age of ReasonAmerican Indian WarsAmerican Revolutionary WarWargame

Mechanics

Card-DrivenDice RollingHex Grid
View on BoardGameGeek ›
Home
Games
Savannah
cached: 17397