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Ca$h 'n Guns: Second Edition

Ca$h 'n Guns: Second Edition

2014·Ludovic Maublanc

4 - 8 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table - money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) - until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Ca$h 'n Guns: Second Edition

Which Ca$h 'n Guns: Second Edition video should I watch?

Ca$h 'n Guns: Second Edition has 4 videos from 3 creators: 3 reviews and 1 unboxing. They date from 2022 to January 2026.

If you like it, try Dead Cells: The Rogue-Lite Board Game, Arkeis, Cyclades and Cyclades: Legendary Edition, also by Ludovic Maublanc.

All videos

Cash N Guns by Purge ReviewsReview8:05

Cash N Guns by Purge Reviews

Purge Reviews

Purge Reviews

Ca$h 'n GunsReview2:53

Ca$h 'n Guns

Mel's Board Game Room

Mel's Board Game Room

Unboxing Cash 'N GunsUnboxing7:48

Unboxing Cash 'N Guns

Mel's Board Game Room

Mel's Board Game Room

Jason's Board Game Diagnostics of Ca$h'n Guns: Second EditionReview18:57

Jason's Board Game Diagnostics of Ca$h'n Guns: Second Edition

The Boardgame Mechanics

The Boardgame Mechanics

Creators who cover this

All channels
Mel's Board Game Room
Mel's Board Game Room
2 videos of this game
Purge Reviews
Purge Reviews
1 video of this game
The Boardgame Mechanics
The Boardgame Mechanics
1 video of this game

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Cyclades: Legendary Edition

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About Ca$h 'n Guns: Second Edition

From BoardGameGeek:

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table - money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) - until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Designer

Ludovic Maublanc

Artist

John Kovalic

Publisher

Repos Production

Categories

FightingHumorMafiaParty Game

Mechanics

DraftingPlayer EliminationSimultaneous Action SelectionTake That
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