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Dec 6, 2022·Review·18:57·0·Watch on YouTube

Jason's Board Game Diagnostics of Ca$h'n Guns: Second Edition

The Boardgame Mechanics

The Boardgame Mechanics

Watch “Jason's Board Game Diagnostics of Ca$h'n Guns: Second Edition,” a board game review for Ca$h 'n Guns: Second Edition on BoardGameVideo.

Description provided by The Boardgame Mechanics on YouTube:

#JasonReviews #BoardgameMechanics #CashnGuns 0:00 - Intro 0:09 - Title Screen 0:27 - Description of the Game 1:22 - Gameplay Overview 15:46 - Final Thoughts 18:43 - Credits In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins! —description from the publisher For more information about Ca$h'n Guns: Second Edition: https://boardgamegeek.com/boardgame/155362/cah-n-guns-second-edition To check out a little bit of everything that we do visit our website at: https://www.bgmechanics.com Like us on Facebook: https://www.facebook.com/theboardgamechanics Follow us on Instagram: http://www.instagram.com/boardgamemechanics Tweet at us on Twitter: https://twitter.com/bgmechs If you would be interested in having us review/preview a game, or just want to chat, shoot us an email at: contact@bgmechanics.com

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Ca$h 'n Guns: Second Edition

Ca$h 'n Guns: Second Edition

2014·Ludovic Maublanc

4 - 8 players
30 min
Light weight: Learn it in minutes

About Ca$h 'n Guns: Second Edition, from BoardGameGeek:

In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table - money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) - until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!

Designer

Ludovic Maublanc

Artist

John Kovalic

Publisher

Repos Production

Categories

FightingHumor

Mechanics

DraftingPlayer Elimination
View on BoardGameGeek ›
Ca$h 'n Guns: Second Edition

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