2001Todd Breitenstein, Kerry Breitenstein
- Videos
- 46
- Creators
- 33
2 - 6 players60 - 90 minLight weight

1963
From BoardGameGeek
Dogfight is one of the American Heritage games in the "Command decision" series of wargames published by Milton Bradley circa 1961-65. Definitely not for the hardcore wargamer, Dogfight is a light version of WWI air combat. The Germans and Americans each get 6 biplanes divided into 2 squadrons of 3 planes each. Each squadron gets a hand of combat maneuver cards and players move one plane from each squadron engaging and evading each other. For each plane shot down you receive an ace token that entitles you to hold a larger hand of cards. Anti-Aircraft guns guard each home squadron and the lucky flyer has the opportunity to strafe the enemies planes on the ground. A great introductory wargame with easy to learn rules.
Dogfight has 4 videos from 4 creators: 1 review, 2 how-to-play guides and 1 other video. They date from 2018 to October 2025.
To learn the rules, start with "How To Play: Milton Bradley's Dogfight" by The Name Of The Game, which runs 31 min.
For an opinion before you buy, start with "Dogfight Review" by Board Game Museum.
If you like it, try Zombies!!!, Thunder Road: Vendetta – Maximum Chrome, This War Without an Enemy or Final Titan, which share several of its mechanics.
2001Todd Breitenstein, Kerry Breitenstein
2 - 6 players60 - 90 minLight weight
2023Dave Chalker, Noah Cohen, Rob Daviau, Justin D. Jacobson, Brett Myers, Brian Neff
2 - 5 players45 - 75 minMedium weight
2020Scott H. Moore
2 players60 - 240 minHeavy weight
2026Richard Garfield, Christian Kudahl
1 - 5 players30 - 45 minLight weight
From BoardGameGeek:
Dogfight is one of the American Heritage games in the "Command decision" series of wargames published by Milton Bradley circa 1961-65. Definitely not for the hardcore wargamer, Dogfight is a light version of WWI air combat. The Germans and Americans each get 6 biplanes divided into 2 squadrons of 3 planes each. Each squadron gets a hand of combat maneuver cards and players move one plane from each squadron engaging and evading each other. For each plane shot down you receive an ace token that entitles you to hold a larger hand of cards. Anti-Aircraft guns guard each home squadron and the lucky flyer has the opportunity to strafe the enemies planes on the ground. A great introductory wargame with easy to learn rules.
Artist
Charles H. Hubbell
Publisher
John Sands Pty Ltd
Categories
Mechanics