2023Tom Stasiak
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1 - 4 players60 min3.2 weight


2014·Tom Stasiak, Christopher Niewiadomski
Mainly reviews. Assault on Doomrock is covered on BoardGameVideo.com by 13 reviews, 3 how-to-play guides, and 7 recorded sessions.
From BoardGameGeek
Assault on Doomrock is a fully cooperative adventure game for 1–4 players, set in a chaotic and comedic fantasy world. Players create bizarre and unlikely heroes by combining randomized class and trait cards-resulting in combinations like a sadistic paladin, a stinky warrior, or an impatient rogue. Over the course of a three-act campaign, the party ventures across a procedurally generated world map, searching strange locations, facing events, uncovering secrets, and collecting silver, gear, and powerful abilities. Each Act culminates in a tactical battle against increasingly challenging foes. Combat takes place without a grid, relying instead on abstract positioning, dice allocation, and ability activation. Players must manage resources, cooperate closely, and exploit card synergies to survive. To win, the party must defeat the third and final epic encounter. But time is limited, and poor choices-or poor rolls-can spell doom before you even reach the final battle. Feature Highlights: Randomized heroes and scenarios built from over 300 cards Grid-free, tactical battle system with dice allocation and abstract positioning Card-driven AI for enemies, with unique decks for each encounter Procedurally generated adventure map with quests, perils, shops, and secrets 6 Heroes, 8 Traits, 74 Abilities, 70 Items, 9 distinct enemy encounters Similar to: One Deck Dungeon – Randomized dungeons, escalating difficulty, and a dice-based resolution system. Pathfinder Adventure Card Game – Modular co-op adventures with character development and card-driven encounters. Massive Darkness – Scenario-driven co-op dungeon crawler with randomized enemy setups and loot.


From BoardGameGeek:
Assault on Doomrock is a fully cooperative adventure game for 1–4 players, set in a chaotic and comedic fantasy world. Players create bizarre and unlikely heroes by combining randomized class and trait cards-resulting in combinations like a sadistic paladin, a stinky warrior, or an impatient rogue. Over the course of a three-act campaign, the party ventures across a procedurally generated world map, searching strange locations, facing events, uncovering secrets, and collecting silver, gear, and powerful abilities. Each Act culminates in a tactical battle against increasingly challenging foes. Combat takes place without a grid, relying instead on abstract positioning, dice allocation, and ability activation. Players must manage resources, cooperate closely, and exploit card synergies to survive. To win, the party must defeat the third and final epic encounter. But time is limited, and poor choices-or poor rolls-can spell doom before you even reach the final battle. Feature Highlights: Randomized heroes and scenarios built from over 300 cards Grid-free, tactical battle system with dice allocation and abstract positioning Card-driven AI for enemies, with unique decks for each encounter Procedurally generated adventure map with quests, perils, shops, and secrets 6 Heroes, 8 Traits, 74 Abilities, 70 Items, 9 distinct enemy encounters Similar to: One Deck Dungeon – Randomized dungeons, escalating difficulty, and a dice-based resolution system. Pathfinder Adventure Card Game – Modular co-op adventures with character development and card-driven encounters. Massive Darkness – Scenario-driven co-op dungeon crawler with randomized enemy setups and loot.
Designers
Tom Stasiak, Christopher Niewiadomski
Artists
Tomasz Florkiewicz, Przemysław Geremek, Michał Grochalak, Adam Kabalak, Bartosz Pławecki, Marcin Rubinkowski, Tom Stasiak
Categories
Mechanics