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Le Fantôme de l'Opéra

Le Fantôme de l'Opéra

2013·Bruno Cathala, Ludovic Maublanc

Videos
13
Creators
2

Mostly reviews. Le Fantôme de l'Opéra is covered on BoardGameVideo.com by 9 reviews, 1 how-to-play guides, 2 recorded sessions, and 1 other video.

2 players
30 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Le Fantôme de l'Opéra is a two-player game based on the Mr. Jack game system – that is, the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent, with both players taking turns moving all of the suspects to alternately reveal and hide information. That said, the game differs in a number of ways from Mr. Jack. In more detail... In Le Fantôme de l'Opéra, eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production, and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator, and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opéra Garnier, then he wins. Otherwise, he loses. (To balance play between newcomers and experienced players La Carlotta's starting position can changed.) At the start of each odd round, eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability, then the Phantom moves two of the remaining three suspects, then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opéra Garnier, thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance, the Investigator clears all suspects sharing a lit room; if not, the Investigator clears all suspects in the dark or on their own. After this, La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance). For each even round, the remaining four suspect cards are revealed, and the players again move characters and use their special abilities, with the Phantom going first. The game continues until only a single suspect is not innocent or La Carlotta flees France for the safety of Milan. When a character moves, it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors, but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character, for example, moves a padlock that blocks one corridor, while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side, while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card, clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are...

Le Fantôme de l'Opéra

Watch first

Learn to play

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu12:54

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu

Review

Dice Tower Reviews: Le Fantôme de l’Opéra8:37

Dice Tower Reviews: Le Fantôme de l’Opéra

Watch it played

Le Fantome de l'Opera - Boardgame playthrough23:51

Le Fantome de l'Opera - Boardgame playthrough

Do They Game

Do They Game

Which Le Fantôme de l'Opéra video should I watch?

Le Fantôme de l'Opéra has 13 videos from 2 creators: 9 reviews, 1 how-to-play guide, 2 playthroughs and 1 other video. They date from 2013 to February 2025.

To learn the rules, start with "D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu", which runs 13 min.

For an opinion before you buy, start with "Dice Tower Reviews: Le Fantôme de l’Opéra". To see it played, watch "Le Fantome de l'Opera - Boardgame playthrough" by Do They Game, one of 2 playthroughs.

If you like it, try 7 Wonders Duel, The Lord of the Rings: Duel for Middle-earth, Splendor Duel and Sea Salt & Paper, also by Bruno Cathala.

All videos

Le Fantome de l'Opera - Boardgame playthroughPlaythrough23:51

Le Fantome de l'Opera - Boardgame playthrough

Do They Game

Do They Game

TGA: Le Fantome de L’Opera Board Game ReviewReview21:07

TGA: Le Fantome de L’Opera Board Game Review

Le Phantome De L'Opera ... Full Playthrough by the Crabby DicePlaythrough20:52

Le Phantome De L'Opera ... Full Playthrough by the Crabby Dice

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeuHow to play12:54

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu

The Purge: # 882 Le Fantome de l'Opera: A Mr. Jack game without Mr. Jack sat in the Phantom of the Opera universeReview42:39

The Purge: # 882 Le Fantome de l'Opera: A Mr. Jack game without Mr. Jack sat in the Phantom of the Opera universe

RunThrough #21: Le Fantôme De l'Opéra ComponentsReview20:57

RunThrough #21: Le Fantôme De l'Opéra Components

RunThrough #21: Le Fantôme De l'Opéra GameplayReview27:55

RunThrough #21: Le Fantôme De l'Opéra Gameplay

Table for Two Show - Le Fantome de l'OperaReview28:50

Table for Two Show - Le Fantome de l'Opera

Rahdo Runs Through Le Fantome de l'OperaReview30:45

Rahdo Runs Through Le Fantome de l'Opera

Hunter & Cron: Boardgame Review - Le Fantôme de l’OpéraReview5:51

Hunter & Cron: Boardgame Review - Le Fantôme de l’Opéra

Dice Tower Reviews: Le Fantôme de l’OpéraReview8:37

Dice Tower Reviews: Le Fantôme de l’Opéra

Dice Tower: The Game Boy Geek Reviews Le Fantôme de l’OpéraReview15:53

Dice Tower: The Game Boy Geek Reviews Le Fantôme de l’Opéra

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu12:54

D'entrée de Jeu - Le Fantôme de l'Opéra : Les règles du jeu

Dice Tower Reviews: Le Fantôme de l’Opéra8:37

Dice Tower Reviews: Le Fantôme de l’Opéra

Rahdo Runs Through Le Fantome de l'Opera30:45

Rahdo Runs Through Le Fantome de l'Opera

Dice Tower: The Game Boy Geek Reviews Le Fantôme de l’Opéra15:53

Dice Tower: The Game Boy Geek Reviews Le Fantôme de l’Opéra

The Purge: # 882 Le Fantome de l'Opera: A Mr. Jack game without Mr. Jack sat in the Phantom of the Opera universe42:39

The Purge: # 882 Le Fantome de l'Opera: A Mr. Jack game without Mr. Jack sat in the Phantom of the Opera universe

Hunter & Cron: Boardgame Review - Le Fantôme de l’Opéra5:51

Hunter & Cron: Boardgame Review - Le Fantôme de l’Opéra

Table for Two Show - Le Fantome de l'Opera28:50

Table for Two Show - Le Fantome de l'Opera

TGA: Le Fantome de L’Opera Board Game Review21:07

TGA: Le Fantome de L’Opera Board Game Review

RunThrough #21: Le Fantôme De l'Opéra Components20:57

RunThrough #21: Le Fantôme De l'Opéra Components

RunThrough #21: Le Fantôme De l'Opéra Gameplay27:55

RunThrough #21: Le Fantôme De l'Opéra Gameplay

Le Fantome de l'Opera - Boardgame playthrough23:51

Le Fantome de l'Opera - Boardgame playthrough

Do They Game

Do They Game

Le Phantome De L'Opera ... Full Playthrough by the Crabby Dice20:52

Le Phantome De L'Opera ... Full Playthrough by the Crabby Dice

Le Fantôme de l’Opéra - BoardGameGeekTV - Gen Con 20137:04

Le Fantôme de l’Opéra - BoardGameGeekTV - Gen Con 2013

1 of 2

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All channels
Do They Game
Do They Game
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About Le Fantôme de l'Opéra

From BoardGameGeek:

Le Fantôme de l'Opéra is a two-player game based on the Mr. Jack game system – that is, the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent, with both players taking turns moving all of the suspects to alternately reveal and hide information. That said, the game differs in a number of ways from Mr. Jack. In more detail... In Le Fantôme de l'Opéra, eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production, and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator, and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opéra Garnier, then he wins. Otherwise, he loses. (To balance play between newcomers and experienced players La Carlotta's starting position can changed.) At the start of each odd round, eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability, then the Phantom moves two of the remaining three suspects, then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opéra Garnier, thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance, the Investigator clears all suspects sharing a lit room; if not, the Investigator clears all suspects in the dark or on their own. After this, La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance). For each even round, the remaining four suspect cards are revealed, and the players again move characters and use their special abilities, with the Phantom going first. The game continues until only a single suspect is not innocent or La Carlotta flees France for the safety of Milan. When a character moves, it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors, but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character, for example, moves a padlock that blocks one corridor, while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side, while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card, clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are...

Designers

Bruno Cathala, Ludovic Maublanc

Artist

Jean-Marie Minguez

Publisher

Hurrican

Categories

MusicBooks & Novels

Mechanics

Grid MovementVariable Player PowersDeduction
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