
2013Michael Kiesling, Wolfgang Kramer
Mostly reviews. Nauticus is covered on BoardGameVideo.com by 7 reviews and 2 how-to-play guides.
From BoardGameGeek
Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.
Nauticus has 9 videos from 2 creators: 7 reviews and 2 how-to-play guides. They date from 2013 to April 2024.
To learn the rules, start with "jPlay reviews and tries to explain Nauticus", which runs 24 min. For a quicker teach, "View from the Stars: English Rules Explanation" runs 12 min.
For an opinion before you buy, start with "Rahdo Runs Through►►► Nauticus".
If you like it, try Wandering Towers, El Grande and Downforce, also by Wolfgang Kramer, or Azul, also by Michael Kiesling. It appears in convention videos from Spiel Essen 2013.
1 of 2
2022Michael Kiesling, Wolfgang Kramer
1 - 6 players30 minLight weight
1995Wolfgang Kramer, Richard Ulrich
2 - 5 players60 - 120 minMedium weight
2017Rob Daviau, Justin D. Jacobson, Wolfgang Kramer
2 - 6 players20 - 40 minLight weight
From BoardGameGeek:
Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end.
Designers
Michael Kiesling, Wolfgang Kramer
Artist
Alexander Jung
Publisher
KOSMOS
Categories
Mechanics