2013Eric R. Harvey, David March, Chris Perello
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1 - 2 players60 min

2013Christopher Cummins, Callie Cummins, Lise Patterson, Chris Perello
From BoardGameGeek
In October 1806, Napoleon's Grande Armee is descending on western Saxony in multiple columns. The Saxons and their more powerful Prussian cousins are gathering to give battle. On 10 October, the advance guard of one French column crashes into the advance guard for one wing of the allied armies. A French victory will open the possibility of splitting the allies; an allied victory will threaten the flank of the other French columns. Time presses both. The forces are equal in strength; victory goes to the player who best understands the strengths and weaknesses of each side. Game Contents: • 11 x 17" map • 40 die-cut counters • Scenario Instructions • Four page rule booklet Scale: • Level: Regiment • Hex: 352 yards
2013Eric R. Harvey, David March, Chris Perello
1 - 2 players60 min
2015Chris Perello
2 players0 minMedium weight
2016Richard H. Berg, Chris Perello
2 players180 - 2880 minHeavy weight
From BoardGameGeek:
In October 1806, Napoleon's Grande Armee is descending on western Saxony in multiple columns. The Saxons and their more powerful Prussian cousins are gathering to give battle. On 10 October, the advance guard of one French column crashes into the advance guard for one wing of the allied armies. A French victory will open the possibility of splitting the allies; an allied victory will threaten the flank of the other French columns. Time presses both. The forces are equal in strength; victory goes to the player who best understands the strengths and weaknesses of each side. Game Contents: • 11 x 17" map • 40 die-cut counters • Scenario Instructions • Four page rule booklet Scale: • Level: Regiment • Hex: 352 yards
Designers
Christopher Cummins, Callie Cummins, Lise Patterson, Chris Perello
Artists
Larry Hoffman, Lise Patterson, Chris Perello, Joe Youst
Publisher
Decision Games (I)
Categories
Mechanics