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Germantown: Washington Strikes

Germantown: Washington Strikes

2015·Chris Perello

2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

A British campaign in the late summer of 1777 had defeated George Washington's American army to capture Philadelphia. The British dispersed their strength to hold the city, reduce Colonial forts along the Delaware River, and watch the Americans, who hovered nearby. Washington saw an opportunity to attack the weakened British at Germantown. The complicated American plan fell apart in dense fog, but a few breaks going their way would have endangered the British position in eastern Pennsylvania. Germantown uses the simplified QuickPlay version of the Musket & Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army. Scale: Level: Battalion/Brigade Hex: 352 yards

Germantown: Washington Strikes

Watch first

Learn to play

Germantown intro1:11:52

Germantown intro

calandale

calandale

Review

Germantown review11:59

Germantown review

calandale

calandale

Watch it played

Germantown 11:07:04

Germantown 1

calandale

calandale

Which Germantown: Washington Strikes video should I watch?

Germantown: Washington Strikes has 4 videos from 1 creator: 1 review, 1 how-to-play guide and 2 playthroughs. They date from October 2025.

To learn the rules, start with "Germantown intro" by calandale, which runs 1 h 12 min.

For an opinion before you buy, start with "Germantown review" by calandale. To see it played, watch "Germantown 1" by calandale, one of 2 playthroughs.

If you like it, try Vimy Ridge: Arras Diversion, Loos: The Big Push, Desert Fox Deluxe and Chantilly: Jackson's Missed Opportunity, also by Chris Perello.

All videos

Germantown reviewReview11:59

Germantown review

calandale

calandale

Germantown introHow to play1:11:52

Germantown intro

calandale

calandale

Germantown 1Playthrough1:07:04

Germantown 1

calandale

calandale

Germantown 2 & wrapPlaythrough51:56

Germantown 2 & wrap

calandale

calandale

Creators who cover this

All channels
calandale
calandale
4 videos of this game

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Vimy Ridge: Arras Diversion

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Playthroughs

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Loos: The Big Push

2012·Chris Perello

Videos
5
Creators
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Playthroughs

2 players·90 min·Medium weight

Desert Fox Deluxe

2016·Richard H. Berg, Chris Perello

Videos
3
Creators
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Unboxings

2 players·180 - 2880 min·Heavy weight

Chantilly: Jackson's Missed Opportunity

2013·Chris Perello

Videos
2
Creators
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Playthroughs and unboxings

1 - 2 players·60 min

About Germantown: Washington Strikes

From BoardGameGeek:

A British campaign in the late summer of 1777 had defeated George Washington's American army to capture Philadelphia. The British dispersed their strength to hold the city, reduce Colonial forts along the Delaware River, and watch the Americans, who hovered nearby. Washington saw an opportunity to attack the weakened British at Germantown. The complicated American plan fell apart in dense fog, but a few breaks going their way would have endangered the British position in eastern Pennsylvania. Germantown uses the simplified QuickPlay version of the Musket & Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army. Scale: Level: Battalion/Brigade Hex: 352 yards

Designer

Chris Perello

Artists

Larry Hoffman, Chris Perello

Publisher

Decision Games (I)

Categories

American Revolutionary WarWargame

Mechanics

Hex Grid
View on BoardGameGeek ›
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