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Sail to India

Sail to India

2013·Hisashi Hayashi

3 - 4 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The Age of Discovery, Portugal, 15th–16th century: With the Mediterranean under Osman Turk control, the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships, better compasses, and a general centralization of power helped push the Portuguese explorers into the Atlantic, and sailors like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the seas. In Sail to India (セイルトゥインディア), the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India, and they have only two Action Points with which to do it. A player's money, score, ship and building are all affected by the same pawn, and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions, six kinds of products, and three different buildings.

Sail to India

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"A Go-To Micro Euro To Go!" - Sail to India Quick Video ReviewReview6:08

"A Go-To Micro Euro To Go!" - Sail to India Quick Video Review

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About Sail to India

From BoardGameGeek:

The Age of Discovery, Portugal, 15th–16th century: With the Mediterranean under Osman Turk control, the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships, better compasses, and a general centralization of power helped push the Portuguese explorers into the Atlantic, and sailors like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the seas. In Sail to India (セイルトゥインディア), the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India, and they have only two Action Points with which to do it. A player's money, score, ship and building are all affected by the same pawn, and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions, six kinds of products, and three different buildings.

Designer

Hisashi Hayashi

Artists

Banu Andaru, Juhani Jokinen, Ryo Nyamo

Publisher

OKAZU Brand

Categories

EconomicExplorationNauticalRenaissance

Mechanics

Action PointsArea MovementSet Collection
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