2025Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
- Videos
- 254
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1 - 4 players120 - 240 minVery heavy weight

2013Josh J. Carlson, Adam Carlson
From BoardGameGeek
Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more.
2025Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
1 - 4 players120 - 240 minVery heavy weight
2017Josh J. Carlson, Adam Carlson
1 - 4 players60 - 120 minHeavy weight
2023Josh J. Carlson, Adam Carlson, Logan Giannini
1 players60 - 90 minHeavy weight
2019Josh J. Carlson, Adam Carlson, Josh Wielgus
1 - 4 players90 - 180 minVery heavy weight
From BoardGameGeek:
Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more.
Designers
Josh J. Carlson, Adam Carlson
Artists
Christopher Adajar, Josh J. Carlson
Publisher
Chip Theory Games
Categories
Mechanics