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Jarmo

Jarmo

2 players
0 min
Medium weight: Teach it in one sitting

From BoardGameGeek

An old Tatarian legend says that Batu Khan, Mongol leader and a grandson of Genghis Khan, always took an extraordinary board game along when he had gone to a war, and carefully hid this game from all trespassers. Batu Khan usually played one game before a battle, just to get into a right warrior mood. The legend does not specify any particular game but it was most likely Jarmo, an old battle-and-race Tatarian game where players are expected to have concentration, observation and imagination. The goal of this game is to reach opponent's first row with as many own archers as possible. However, the winning strategy is more complicated than simple moving pieces towards opponent's base, it will be described in the next sections. Likewise at Tank Battle, the player who gets more points at the end of a game, wins. How to capture opponent's pieces If an archer moves to a circle occupied by an opponent's archer, this enemy piece is captured and immediately removed from the board. An archer that captures at least one enemy is marked by a small black (white) line. It is important to know which archers have captured enemies when the "loop" rule is used. How to finish the game The game is finished if one player moves all their non-captured archers to the opponent's first row. At this moment, the final score is calculated and the player with more points wins. In case of a tie, the game is a draw.

Jarmo

Watch first

Learn to play

How to play Jarmo - the Mongolian/Polish board game. (No really!)2:04

How to play Jarmo - the Mongolian/Polish board game. (No really!)

NewVenture Games

NewVenture Games

Watch it played

Playing a game of Jarmo, Random Play #15:48

Playing a game of Jarmo, Random Play #1

rvcloud

rvcloud

Which Jarmo video should I watch?

Jarmo has 4 videos from 2 creators: 3 how-to-play guides and 1 playthrough. They date from 2022 to June 2026.

To learn the rules, start with "How to play Jarmo - the Mongolian/Polish board game. (No really!)" by NewVenture Games, which runs 2 min.

To see it played, watch "Playing a game of Jarmo, Random Play #1" by rvcloud.

If you like it, try Halo: Flashpoint, Juicy Fruits, World War I: 1914-1918 or Anzio: The Struggle for Italy – 1943-1945, which share several of its mechanics.

All videos

How to play Jarmo - the Mongolian/Polish board game. (No really!)How to play2:04

How to play Jarmo - the Mongolian/Polish board game. (No really!)

NewVenture Games

NewVenture Games

Playing a game of Jarmo, Random Play #1Playthrough5:48

Playing a game of Jarmo, Random Play #1

rvcloud

rvcloud

How to Play JarmoHow to play4:08

How to Play Jarmo

rvcloud

rvcloud

How To Play Jarmo - A Mongolian game from Poland. (Yes, you read that right!)How to play5:15

How To Play Jarmo - A Mongolian game from Poland. (Yes, you read that right!)

NewVenture Games

NewVenture Games

Creators who cover this

All channels
NewVenture Games
NewVenture Games
2 videos of this game
rvcloud
rvcloud
2 videos of this game

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About Jarmo

From BoardGameGeek:

An old Tatarian legend says that Batu Khan, Mongol leader and a grandson of Genghis Khan, always took an extraordinary board game along when he had gone to a war, and carefully hid this game from all trespassers. Batu Khan usually played one game before a battle, just to get into a right warrior mood. The legend does not specify any particular game but it was most likely Jarmo, an old battle-and-race Tatarian game where players are expected to have concentration, observation and imagination. The goal of this game is to reach opponent's first row with as many own archers as possible. However, the winning strategy is more complicated than simple moving pieces towards opponent's base, it will be described in the next sections. Likewise at Tank Battle, the player who gets more points at the end of a game, wins. How to capture opponent's pieces If an archer moves to a circle occupied by an opponent's archer, this enemy piece is captured and immediately removed from the board. An archer that captures at least one enemy is marked by a small black (white) line. It is important to know which archers have captured enemies when the "loop" rule is used. How to finish the game The game is finished if one player moves all their non-captured archers to the opponent's first row. At this moment, the final score is calculated and the player with more points wins. In case of a tie, the game is a draw.

Artists

Tímea Kőszegi, Lívia Varga

Categories

Abstract Strategy

Mechanics

Grid MovementArea Movement
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