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France '40

France '40

2013·Mark Simonitch

Videos
20
Creators
11

Mainly playthroughs. France '40 is covered on BoardGameVideo.com by 7 reviews, 11 recorded sessions, and 2 unboxings.

2 players
240 min
Medium weight: Teach it in one sitting

From BoardGameGeek

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut: Guderian's Drive to the Channel This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south? Dynamo: Retreat to Victory This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario. TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions COMPONENTS: 2 Paper Maps 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch (from GMT website and BGG user)

France '40

Watch first

Review

France '40 - Review6:28

France '40 - Review

Micheal Spiering

Micheal Spiering

Watch it played

France '40 Overview7:45

France '40 Overview

Micheal Spiering

Micheal Spiering

Which France '40 video should I watch?

France '40 has 20 videos from 11 creators: 7 reviews, 11 playthroughs and 2 unboxings. They date from 2013 to May 2025.

For an opinion before you buy, start with "France '40 - Review" by Micheal Spiering. 7 creators have reviewed it. To see it played, watch "France '40 Overview" by Micheal Spiering, one of 11 playthroughs.

If you like it, try Normandy '44, The U.S. Civil War, Salerno '43 and Hannibal & Hamilcar, also by Mark Simonitch.

All videos

Comparing GMT Games France 40: 2013 vs 2024Review19:20

Comparing GMT Games France 40: 2013 vs 2024

Nerd Workshop

Nerd Workshop

France '40 Second Edition First Look | World War 2 Wargame | Boardgame | GMT Games | Mark SimonitchUnboxing14:57

France '40 Second Edition First Look | World War 2 Wargame | Boardgame | GMT Games | Mark Simonitch

Zilla Blitz

Zilla Blitz

France '40Playthrough3:53:25

France '40

Curmudgeons with Dice

Curmudgeons with Dice

Box opening of France '40Unboxing12:13

Box opening of France '40

Nerd Workshop

Nerd Workshop

Sickle Cut France 40 AARPlaythrough12:19

Sickle Cut France 40 AAR

WARdROBE

WARdROBE

France '40 - GMT (AAR)Review36:39

France '40 - GMT (AAR)

Hex 2 Hex

Hex 2 Hex

France '40 - GMT (Turn 8 to Finale)Playthrough7:29

France '40 - GMT (Turn 8 to Finale)

Hex 2 Hex

Hex 2 Hex

France '40 - GMT (Turn 7 Live Play)Playthrough46:36

France '40 - GMT (Turn 7 Live Play)

Hex 2 Hex

Hex 2 Hex

France '40 - GMT (Turns 1 - 6) Sickle CutPlaythrough7:11

France '40 - GMT (Turns 1 - 6) Sickle Cut

Hex 2 Hex

Hex 2 Hex

Kilka słów o: France 40Review23:39

Kilka słów o: France 40

Wojna na Planszy

Wojna na Planszy

France'40 Dyn AARPlaythrough15:39

France'40 Dyn AAR

Morse Code

Morse Code

France 40 SC AARPlaythrough25:56

France 40 SC AAR

Morse Code

Morse Code

France '40 - Review6:28

France '40 - Review

Micheal Spiering

Micheal Spiering

France '40 - Inside The Box3:40

France '40 - Inside The Box

GMTGames

GMTGames

France 1940 by GMT1:49

France 1940 by GMT

SteadyJoe

SteadyJoe

WITB France 404:43

WITB France 40

The Games Store Lincoln

The Games Store Lincoln

France '40 - GMT (AAR)36:39

France '40 - GMT (AAR)

Hex 2 Hex

Hex 2 Hex

Kilka słów o: France 4023:39

Kilka słów o: France 40

Wojna na Planszy

Wojna na Planszy

Comparing GMT Games France 40: 2013 vs 202419:20

Comparing GMT Games France 40: 2013 vs 2024

Nerd Workshop

Nerd Workshop

France '40 Overview7:45

France '40 Overview

Micheal Spiering

Micheal Spiering

France '40 - End of Game AAR8:38

France '40 - End of Game AAR

Micheal Spiering

Micheal Spiering

France '40 - Turn 4 AAR6:50

France '40 - Turn 4 AAR

Micheal Spiering

Micheal Spiering

France '40 - Turn 7 AAR7:01

France '40 - Turn 7 AAR

Micheal Spiering

Micheal Spiering

France '40 - GMT (Turns 1 - 6) Sickle Cut7:11

France '40 - GMT (Turns 1 - 6) Sickle Cut

Hex 2 Hex

Hex 2 Hex

France 40 SC AAR25:56

France 40 SC AAR

Morse Code

Morse Code

Sickle Cut France 40 AAR12:19

Sickle Cut France 40 AAR

WARdROBE

WARdROBE

France '403:53:25

France '40

Curmudgeons with Dice

Curmudgeons with Dice

France'40 Dyn AAR15:39

France'40 Dyn AAR

Morse Code

Morse Code

France '40 - GMT (Turn 8 to Finale)7:29

France '40 - GMT (Turn 8 to Finale)

Hex 2 Hex

Hex 2 Hex

France '40 - GMT (Turn 7 Live Play)46:36

France '40 - GMT (Turn 7 Live Play)

Hex 2 Hex

Hex 2 Hex

France '40 Second Edition First Look | World War 2 Wargame | Boardgame | GMT Games | Mark Simonitch14:57

France '40 Second Edition First Look | World War 2 Wargame | Boardgame | GMT Games | Mark Simonitch

Zilla Blitz

Zilla Blitz

Box opening of France '4012:13

Box opening of France '40

Nerd Workshop

Nerd Workshop

8 of 11

Creators who cover this

All channels
Micheal Spiering
Micheal Spiering
5 videos of this game
Hex 2 Hex
Hex 2 Hex
4 videos of this game
Morse Code
Morse Code
2 videos of this game
Nerd Workshop
Nerd Workshop
2 videos of this game
Curmudgeons with Dice
Curmudgeons with Dice
1 video of this game
GMTGames
GMTGames
1 video of this game
SteadyJoe
SteadyJoe
1 video of this game
The Games Store Lincoln
The Games Store Lincoln
1 video of this game

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About France '40

From BoardGameGeek:

France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut: Guderian's Drive to the Channel This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south? Dynamo: Retreat to Victory This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario. TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions COMPONENTS: 2 Paper Maps 2 Countersheets 24 Page Rulebook 16 Page Playbook 2 Identical Player Aid Cards 2 Setup Cards Two 6-sided Dice DESIGNER: Mark Simonitch MAP & COUNTER ART: Mark Simonitch (from GMT website and BGG user)

Designer

Mark Simonitch

Artists

Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Hex Grid
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