2019Alan R. Moon
- Videos
- 46
- Creators
- 39
2 - 4 players10 - 15 minLight weight

2012Brent Douthit, Travis Koldus, Vaughn Paxton
From BoardGameGeek
In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs? No problem – as long as you own the starting hub, you can give opponents points to use their hubs, but that might give them a greater share of the points from a World Trade Card than you get. Hmm, what to do? To place a hub in an empty city, the player must discard 1-3 cards matching that city's color, with the number determined by the shape of the city. If someone else already has a hub in that city, you can pay double to place your hub on theirs; that player or another opponent can then pay triple to take possession; and so on. On a turn, you either draw cards, place a hub (whether by discarding cards or playing a "free hub" card), or score a World Trade Card. The first player to collect 100 points wins. Microbadge:
2019Alan R. Moon
2 - 4 players10 - 15 minLight weight
2016Alan R. Moon
2 - 5 players60 - 120 minMedium weight
2003Alan R. Moon, Aaron Weissblum
2 - 4 players30 minLight weight
2024Johannes Goupy
2 - 5 players30 minLight weight
From BoardGameGeek:
In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs? No problem – as long as you own the starting hub, you can give opponents points to use their hubs, but that might give them a greater share of the points from a World Trade Card than you get. Hmm, what to do? To place a hub in an empty city, the player must discard 1-3 cards matching that city's color, with the number determined by the shape of the city. If someone else already has a hub in that city, you can pay double to place your hub on theirs; that player or another opponent can then pay triple to take possession; and so on. On a turn, you either draw cards, place a hub (whether by discarding cards or playing a "free hub" card), or score a World Trade Card. The first player to collect 100 points wins. Microbadge:
Designers
Brent Douthit, Travis Koldus, Vaughn Paxton
Artist
Amber Simmons
Publisher
Turnham Games
Categories
Mechanics