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Brethren of the Coast

Brethren of the Coast

2016·Brett J. Gilbert

3 - 6 players
30 - 60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

We were schooner-rigged and rakish With a long and lissom hull, And we flew the pretty colours Of the crossbones and the skull; We'd a big black jolly roger Flapping grimly at the fore, And we sailed the Spanish waters In the happy days of yore. – John Masefield, ‘Long John Silver' The players in Brethren of the Coast set out from Port Royal and on each turn must make two straightforward decisions: to sail one of their ships to confront one of the Spanish galleons or settlements, then to enlarge the treasure hoard on a different Spanish galleon or a settlement by playing a card. Each ship adds to the size of their fleet, and each card adds to the Spanish loot - or possibly to the Spanish defenses! In this way, players compete for the opportunity to get the best of the Spanish treasure - doubloons and treasure chests - but cannot know at the beginning of the game exactly what treasure waits for them, nor how the Spanish will fight back when each galleon or settlement is "reckoned" and the treasure finally shared. Each player begins the game with four doubloons and may spend one to play a card face down, hiding information from their compatriots. Will you hide the best loot, or are you secretly aiding the Spanish against your peers in the hope of gaining a bigger payout? At the end of the game, the players count up their hoard of doubloons. In addition, the two players who have collected the most and secondmost treasure chests share all the doubloons spent to hide cards during the game - all other treasure chests are revealed to be worthless! Can the other brethren of the coast be trusted? Will the Spanish attack the largest fleet or the smallest? The brethren may have a code, but you are pirates, after all! Together you will defeat the Spanish, but only one pirate captain will win the day!

Brethren of the Coast

Watch first

Learn to play

Brethren of the Coast Review - with Meeple Talk14:12

Brethren of the Coast Review - with Meeple Talk

The Dice Tower

The Dice Tower

Review

Brethren of the Coast Review - with Sam Healey11:15

Brethren of the Coast Review - with Sam Healey

The Dice Tower

The Dice Tower

Which Brethren of the Coast video should I watch?

Brethren of the Coast has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2016 to April 2026.

To learn the rules, start with "Brethren of the Coast Review - with Meeple Talk" by The Dice Tower, which runs 14 min.

For an opinion before you buy, start with "Brethren of the Coast Review - with Sam Healey" by The Dice Tower.

If you like it, try The Guild of Merchant Explorers, Mandala, Vivid Memories and Village Rails, also by Brett J. Gilbert.

All videos

Brethren of the Coast | Inside with João Ricardo Ep849Unboxing14:27

Brethren of the Coast | Inside with João Ricardo Ep849

Table Talks

Table Talks

Brethren of the Coast Review - with Meeple TalkHow to play14:12

Brethren of the Coast Review - with Meeple Talk

The Dice Tower

The Dice Tower

Brethren of the Coast Review - with Sam HealeyReview11:15

Brethren of the Coast Review - with Sam Healey

The Dice Tower

The Dice Tower

Creators who cover this

All channels
The Dice Tower
The Dice Tower
2 videos of this game
Table Talks
Table Talks
1 video of this game

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About Brethren of the Coast

From BoardGameGeek:

We were schooner-rigged and rakish With a long and lissom hull, And we flew the pretty colours Of the crossbones and the skull; We'd a big black jolly roger Flapping grimly at the fore, And we sailed the Spanish waters In the happy days of yore. – John Masefield, ‘Long John Silver' The players in Brethren of the Coast set out from Port Royal and on each turn must make two straightforward decisions: to sail one of their ships to confront one of the Spanish galleons or settlements, then to enlarge the treasure hoard on a different Spanish galleon or a settlement by playing a card. Each ship adds to the size of their fleet, and each card adds to the Spanish loot - or possibly to the Spanish defenses! In this way, players compete for the opportunity to get the best of the Spanish treasure - doubloons and treasure chests - but cannot know at the beginning of the game exactly what treasure waits for them, nor how the Spanish will fight back when each galleon or settlement is "reckoned" and the treasure finally shared. Each player begins the game with four doubloons and may spend one to play a card face down, hiding information from their compatriots. Will you hide the best loot, or are you secretly aiding the Spanish against your peers in the hope of gaining a bigger payout? At the end of the game, the players count up their hoard of doubloons. In addition, the two players who have collected the most and secondmost treasure chests share all the doubloons spent to hide cards during the game - all other treasure chests are revealed to be worthless! Can the other brethren of the coast be trusted? Will the Spanish attack the largest fleet or the smallest? The brethren may have a code, but you are pirates, after all! Together you will defeat the Spanish, but only one pirate captain will win the day!

Designer

Brett J. Gilbert

Artist

Kerri Aitken

Publisher

uplay.it edizioni

Categories

Card GamePirates

Mechanics

Hand ManagementWorker PlacementBetting & Bluffing
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Brethren of the Coast
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