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Navajo Wars

Navajo Wars

2013·Joel Toppen

1 - 2 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864. “Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.” The term, “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona. The objective for the Navajo player, hereinafter referred to as "player", is to avoid being subjugated by either the Spanish, Mexicans or the Americans, hereinafter referred to as "enemy". The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game, you will be subjugated by the enemy and immediately lose the game. There are also cultural developments, in the form of a tech tree, that the player will have to develop to increase his chances of winning. The developments are; weaving, horsemanship, religion, masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game. As the player, you will be trying to get your family units, "counter" on the map. Your family units could consist of a man, woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include, raids on New Mexico, raids on an outpost, tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods, husbandry and travel. During the enemy portion of the turn, the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player), build outpost, build and subvert, raids (the enemy will try to send raids deep into the Navajo territory) and many other actions. The enemy receives their orders by a unique order matrix. As the player, you are never sure what will be coming next. Navajo Wars can be played as individual scenarios for the Spanish, Mexican and American periods. You can play all three periods as a campaign game.

Navajo Wars

Watch first

Learn to play

Navajo Wars - Playthrough Tutorial40:06

Navajo Wars - Playthrough Tutorial

SOLO Boardgaming

SOLO Boardgaming

Review

Navajo Wars Review - History, Strategy, and Survival11:19

Navajo Wars Review - History, Strategy, and Survival

Board Games For Two

Board Games For Two

Which Navajo Wars video should I watch?

Navajo Wars has 3 videos from 2 creators: 1 review, 1 how-to-play guide and 1 unboxing. They date from 2022 to July 2026.

To learn the rules, start with "Navajo Wars - Playthrough Tutorial" by SOLO Boardgaming, which runs 40 min.

For an opinion before you buy, start with "Navajo Wars Review - History, Strategy, and Survival" by Board Games For Two.

If you like it, try Comanchería: The Rise and Fall of the Comanche Empire, also by Joel Toppen, or Starship Interstellar, Sovereign: Bretwalda and RAF: The Battle of Britain 1940, which share several of its mechanics.

All videos

Navajo Wars - Playthrough TutorialHow to play40:06

Navajo Wars - Playthrough Tutorial

SOLO Boardgaming

SOLO Boardgaming

Navajo Wars - Inside the Box!Unboxing32:04

Navajo Wars - Inside the Box!

SOLO Boardgaming

SOLO Boardgaming

Navajo Wars Review - History, Strategy, and SurvivalReview11:19

Navajo Wars Review - History, Strategy, and Survival

Board Games For Two

Board Games For Two

Creators who cover this

All channels
SOLO Boardgaming
SOLO Boardgaming
2 videos of this game
Board Games For Two
Board Games For Two
1 video of this game

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About Navajo Wars

From BoardGameGeek:

Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864. “Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.” The term, “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona. The objective for the Navajo player, hereinafter referred to as "player", is to avoid being subjugated by either the Spanish, Mexicans or the Americans, hereinafter referred to as "enemy". The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game, you will be subjugated by the enemy and immediately lose the game. There are also cultural developments, in the form of a tech tree, that the player will have to develop to increase his chances of winning. The developments are; weaving, horsemanship, religion, masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game. As the player, you will be trying to get your family units, "counter" on the map. Your family units could consist of a man, woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include, raids on New Mexico, raids on an outpost, tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods, husbandry and travel. During the enemy portion of the turn, the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player), build outpost, build and subvert, raids (the enemy will try to send raids deep into the Navajo territory) and many other actions. The enemy receives their orders by a unique order matrix. As the player, you are never sure what will be coming next. Navajo Wars can be played as individual scenarios for the Spanish, Mexican and American periods. You can play all three periods as a campaign game.

Designer

Joel Toppen

Artists

Edward S. Curtis, Donal Hegarty, Rodger B. MacGowan

Publisher

GMT Games

Categories

American Indian WarsAmerican WestPost-NapoleonicWargame

Mechanics

Card-DrivenArea MovementSolo / Solitaire Game
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