Watch “WLOG - Keep ‘em Rolling: 1944 - Race to the Rhine (English Language),” a board game review on BoardGameVideo.
Description provided by Riccardo Masini - WLOG on YouTube:
After D-Day, the Western Front, with one clear objective: crossing the Rhine and strike at the German heartland. Four different advance corridors for four different Allied commands, one game to unite them all in a 1-4 players system dedicated to the representation of logistical issues, also including an independent solitaire module. This is the game we are speaking about, a hybrid wargame defying traditional conventions and proposing a very different experience… will it be worth its reputation?
BGG: https://boardgamegeek.com/boardgame/359443/keepem-rolling-1944-race-to-the-rhine
2023·Jaro Andruszkiewicz, Valentin Crespel, Rémi Dufourneau, Valdemar Gumienny, Yves Roig
Videos
11
Creators
6
Mainly reviews and playthroughs. Keep'em Rolling: 1944 – Race to the Rhine is covered on BoardGameVideo.com by 3 reviews, 1 how-to-play guides, 3 recorded sessions, 3 unboxings, and 1 other video.
1 - 4 players
90 - 120 min
Heavy weight: Expect a long teach
About Keep'em Rolling: 1944 – Race to the Rhine, from BoardGameGeek:
Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals – and change history by winning the war in 1944, before Christmas!
Keep'em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany.
As one of the historic Allied Commanders, you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do.
Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons en route requires ammo. Feeding your armies as they move forward requires food.
The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game.
-description from the publisher
Designers
Jaro Andruszkiewicz, Valentin Crespel, Rémi Dufourneau, Valdemar Gumienny, Yves Roig
Artists
Bartek Jędrzejewski, Peter J. Robichaud, Grzegorz Ryszko